94 lines
4.2 KiB
C
94 lines
4.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "RigUnit_RigLogic.h"
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#ifdef RIGLOGICMODULE_RigUnit_RigLogic_generated_h
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#error "RigUnit_RigLogic.generated.h already included, missing '#pragma once' in RigUnit_RigLogic.h"
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#endif
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#define RIGLOGICMODULE_RigUnit_RigLogic_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FBoneIndexControlAttributeMapping *********************************
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struct Z_Construct_UScriptStruct_FBoneIndexControlAttributeMapping_Statics;
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#define FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicModule_Public_RigUnit_RigLogic_h_23_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBoneIndexControlAttributeMapping_Statics; \
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RIGLOGICMODULE_API static class UScriptStruct* StaticStruct();
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struct FBoneIndexControlAttributeMapping;
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// ********** End ScriptStruct FBoneIndexControlAttributeMapping ***********************************
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// ********** Begin ScriptStruct FRigUnit_RigLogic_IntArray ****************************************
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struct Z_Construct_UScriptStruct_FRigUnit_RigLogic_IntArray_Statics;
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#define FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicModule_Public_RigUnit_RigLogic_h_37_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_RigLogic_IntArray_Statics; \
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RIGLOGICMODULE_API static class UScriptStruct* StaticStruct();
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struct FRigUnit_RigLogic_IntArray;
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// ********** End ScriptStruct FRigUnit_RigLogic_IntArray ******************************************
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// ********** Begin ScriptStruct FRigUnit_RigLogic_Data ********************************************
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struct Z_Construct_UScriptStruct_FRigUnit_RigLogic_Data_Statics;
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#define FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicModule_Public_RigUnit_RigLogic_h_48_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_RigLogic_Data_Statics; \
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RIGLOGICMODULE_API static class UScriptStruct* StaticStruct();
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struct FRigUnit_RigLogic_Data;
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// ********** End ScriptStruct FRigUnit_RigLogic_Data **********************************************
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// ********** Begin ScriptStruct FRigUnit_RigLogic *************************************************
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struct Z_Construct_UScriptStruct_FRigUnit_RigLogic_Statics;
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#define FRigUnit_RigLogic_Execute() \
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void FRigUnit_RigLogic::StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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FRigUnit_RigLogic_Data& Data, \
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bool& bIsInitialized \
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)
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#define FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicModule_Public_RigUnit_RigLogic_h_144_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_RigLogic_Statics; \
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RIGLOGICMODULE_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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void Execute(FControlRigExecuteContext& InExecuteContext); \
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static void StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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FRigUnit_RigLogic_Data& Data, \
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bool& bIsInitialized \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FRigUnit_RigLogic_Data& Data = *(FRigUnit_RigLogic_Data*)RigVMMemoryHandles[0].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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bool& bIsInitialized = *(bool*)RigVMMemoryHandles[1].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Data, \
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bIsInitialized \
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); \
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} \
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typedef FRigUnitMutable Super;
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struct FRigUnit_RigLogic;
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// ********** End ScriptStruct FRigUnit_RigLogic ***************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicModule_Public_RigUnit_RigLogic_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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