// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigUnit_RigLogic.h" #ifdef RIGLOGICMODULE_RigUnit_RigLogic_generated_h #error "RigUnit_RigLogic.generated.h already included, missing '#pragma once' in RigUnit_RigLogic.h" #endif #define RIGLOGICMODULE_RigUnit_RigLogic_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBoneIndexControlAttributeMapping ********************************* struct Z_Construct_UScriptStruct_FBoneIndexControlAttributeMapping_Statics; #define FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicModule_Public_RigUnit_RigLogic_h_23_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBoneIndexControlAttributeMapping_Statics; \ RIGLOGICMODULE_API static class UScriptStruct* StaticStruct(); struct FBoneIndexControlAttributeMapping; // ********** End ScriptStruct FBoneIndexControlAttributeMapping *********************************** // ********** Begin ScriptStruct FRigUnit_RigLogic_IntArray **************************************** struct Z_Construct_UScriptStruct_FRigUnit_RigLogic_IntArray_Statics; #define FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicModule_Public_RigUnit_RigLogic_h_37_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_RigLogic_IntArray_Statics; \ RIGLOGICMODULE_API static class UScriptStruct* StaticStruct(); struct FRigUnit_RigLogic_IntArray; // ********** End ScriptStruct FRigUnit_RigLogic_IntArray ****************************************** // ********** Begin ScriptStruct FRigUnit_RigLogic_Data ******************************************** struct Z_Construct_UScriptStruct_FRigUnit_RigLogic_Data_Statics; #define FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicModule_Public_RigUnit_RigLogic_h_48_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_RigLogic_Data_Statics; \ RIGLOGICMODULE_API static class UScriptStruct* StaticStruct(); struct FRigUnit_RigLogic_Data; // ********** End ScriptStruct FRigUnit_RigLogic_Data ********************************************** // ********** Begin ScriptStruct FRigUnit_RigLogic ************************************************* struct Z_Construct_UScriptStruct_FRigUnit_RigLogic_Statics; #define FRigUnit_RigLogic_Execute() \ void FRigUnit_RigLogic::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ FRigUnit_RigLogic_Data& Data, \ bool& bIsInitialized \ ) #define FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicModule_Public_RigUnit_RigLogic_h_144_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_RigLogic_Statics; \ RIGLOGICMODULE_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ void Execute(FControlRigExecuteContext& InExecuteContext); \ static void StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ FRigUnit_RigLogic_Data& Data, \ bool& bIsInitialized \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ FRigUnit_RigLogic_Data& Data = *(FRigUnit_RigLogic_Data*)RigVMMemoryHandles[0].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ bool& bIsInitialized = *(bool*)RigVMMemoryHandles[1].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Data, \ bIsInitialized \ ); \ } \ typedef FRigUnitMutable Super; struct FRigUnit_RigLogic; // ********** End ScriptStruct FRigUnit_RigLogic *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicModule_Public_RigUnit_RigLogic_h PRAGMA_ENABLE_DEPRECATION_WARNINGS