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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/OnlineSubsystemUtils/UHT/SpectatorBeaconState.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SpectatorBeaconState.h"
#ifdef ONLINESUBSYSTEMUTILS_SpectatorBeaconState_generated_h
#error "SpectatorBeaconState.generated.h already included, missing '#pragma once' in SpectatorBeaconState.h"
#endif
#define ONLINESUBSYSTEMUTILS_SpectatorBeaconState_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSpectatorReservation *********************************************
struct Z_Construct_UScriptStruct_FSpectatorReservation_Statics;
#define FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_SpectatorBeaconState_h_165_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSpectatorReservation_Statics; \
ONLINESUBSYSTEMUTILS_API static class UScriptStruct* StaticStruct();
struct FSpectatorReservation;
// ********** End ScriptStruct FSpectatorReservation ***********************************************
// ********** Begin Class USpectatorBeaconState ****************************************************
struct Z_Construct_UClass_USpectatorBeaconState_Statics;
ONLINESUBSYSTEMUTILS_API UClass* Z_Construct_UClass_USpectatorBeaconState_NoRegister();
#define FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_SpectatorBeaconState_h_192_INCLASS \
private: \
static void StaticRegisterNativesUSpectatorBeaconState(); \
friend struct ::Z_Construct_UClass_USpectatorBeaconState_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ONLINESUBSYSTEMUTILS_API UClass* ::Z_Construct_UClass_USpectatorBeaconState_NoRegister(); \
public: \
DECLARE_CLASS2(USpectatorBeaconState, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/OnlineSubsystemUtils"), Z_Construct_UClass_USpectatorBeaconState_NoRegister) \
DECLARE_SERIALIZER(USpectatorBeaconState)
#define FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_SpectatorBeaconState_h_192_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ONLINESUBSYSTEMUTILS_API USpectatorBeaconState(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USpectatorBeaconState) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ONLINESUBSYSTEMUTILS_API, USpectatorBeaconState); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USpectatorBeaconState); \
/** Deleted move- and copy-constructors, should never be used */ \
USpectatorBeaconState(USpectatorBeaconState&&) = delete; \
USpectatorBeaconState(const USpectatorBeaconState&) = delete; \
ONLINESUBSYSTEMUTILS_API virtual ~USpectatorBeaconState();
#define FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_SpectatorBeaconState_h_189_PROLOG
#define FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_SpectatorBeaconState_h_192_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_SpectatorBeaconState_h_192_INCLASS \
FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_SpectatorBeaconState_h_192_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USpectatorBeaconState;
// ********** End Class USpectatorBeaconState ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_SpectatorBeaconState_h
// ********** Begin Enum ESpectatorReservationResult ***********************************************
#define FOREACH_ENUM_ESPECTATORRESERVATIONRESULT(op) \
op(ESpectatorReservationResult::NoResult) \
op(ESpectatorReservationResult::RequestPending) \
op(ESpectatorReservationResult::GeneralError) \
op(ESpectatorReservationResult::SpectatorLimitReached) \
op(ESpectatorReservationResult::IncorrectPlayerCount) \
op(ESpectatorReservationResult::RequestTimedOut) \
op(ESpectatorReservationResult::ReservationDuplicate) \
op(ESpectatorReservationResult::ReservationNotFound) \
op(ESpectatorReservationResult::ReservationAccepted) \
op(ESpectatorReservationResult::ReservationDenied) \
op(ESpectatorReservationResult::ReservationDenied_CrossPlayRestriction) \
op(ESpectatorReservationResult::ReservationDenied_Banned) \
op(ESpectatorReservationResult::ReservationRequestCanceled) \
op(ESpectatorReservationResult::ReservationInvalid) \
op(ESpectatorReservationResult::BadSessionId) \
op(ESpectatorReservationResult::ReservationDenied_ContainsExistingPlayers)
namespace ESpectatorReservationResult { enum Type : int; }
template<> ONLINESUBSYSTEMUTILS_NON_ATTRIBUTED_API UEnum* StaticEnum<ESpectatorReservationResult::Type>();
// ********** End Enum ESpectatorReservationResult *************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS