// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SpectatorBeaconState.h" #ifdef ONLINESUBSYSTEMUTILS_SpectatorBeaconState_generated_h #error "SpectatorBeaconState.generated.h already included, missing '#pragma once' in SpectatorBeaconState.h" #endif #define ONLINESUBSYSTEMUTILS_SpectatorBeaconState_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSpectatorReservation ********************************************* struct Z_Construct_UScriptStruct_FSpectatorReservation_Statics; #define FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_SpectatorBeaconState_h_165_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSpectatorReservation_Statics; \ ONLINESUBSYSTEMUTILS_API static class UScriptStruct* StaticStruct(); struct FSpectatorReservation; // ********** End ScriptStruct FSpectatorReservation *********************************************** // ********** Begin Class USpectatorBeaconState **************************************************** struct Z_Construct_UClass_USpectatorBeaconState_Statics; ONLINESUBSYSTEMUTILS_API UClass* Z_Construct_UClass_USpectatorBeaconState_NoRegister(); #define FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_SpectatorBeaconState_h_192_INCLASS \ private: \ static void StaticRegisterNativesUSpectatorBeaconState(); \ friend struct ::Z_Construct_UClass_USpectatorBeaconState_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ONLINESUBSYSTEMUTILS_API UClass* ::Z_Construct_UClass_USpectatorBeaconState_NoRegister(); \ public: \ DECLARE_CLASS2(USpectatorBeaconState, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/OnlineSubsystemUtils"), Z_Construct_UClass_USpectatorBeaconState_NoRegister) \ DECLARE_SERIALIZER(USpectatorBeaconState) #define FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_SpectatorBeaconState_h_192_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ONLINESUBSYSTEMUTILS_API USpectatorBeaconState(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USpectatorBeaconState) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ONLINESUBSYSTEMUTILS_API, USpectatorBeaconState); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USpectatorBeaconState); \ /** Deleted move- and copy-constructors, should never be used */ \ USpectatorBeaconState(USpectatorBeaconState&&) = delete; \ USpectatorBeaconState(const USpectatorBeaconState&) = delete; \ ONLINESUBSYSTEMUTILS_API virtual ~USpectatorBeaconState(); #define FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_SpectatorBeaconState_h_189_PROLOG #define FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_SpectatorBeaconState_h_192_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_SpectatorBeaconState_h_192_INCLASS \ FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_SpectatorBeaconState_h_192_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USpectatorBeaconState; // ********** End Class USpectatorBeaconState ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_SpectatorBeaconState_h // ********** Begin Enum ESpectatorReservationResult *********************************************** #define FOREACH_ENUM_ESPECTATORRESERVATIONRESULT(op) \ op(ESpectatorReservationResult::NoResult) \ op(ESpectatorReservationResult::RequestPending) \ op(ESpectatorReservationResult::GeneralError) \ op(ESpectatorReservationResult::SpectatorLimitReached) \ op(ESpectatorReservationResult::IncorrectPlayerCount) \ op(ESpectatorReservationResult::RequestTimedOut) \ op(ESpectatorReservationResult::ReservationDuplicate) \ op(ESpectatorReservationResult::ReservationNotFound) \ op(ESpectatorReservationResult::ReservationAccepted) \ op(ESpectatorReservationResult::ReservationDenied) \ op(ESpectatorReservationResult::ReservationDenied_CrossPlayRestriction) \ op(ESpectatorReservationResult::ReservationDenied_Banned) \ op(ESpectatorReservationResult::ReservationRequestCanceled) \ op(ESpectatorReservationResult::ReservationInvalid) \ op(ESpectatorReservationResult::BadSessionId) \ op(ESpectatorReservationResult::ReservationDenied_ContainsExistingPlayers) namespace ESpectatorReservationResult { enum Type : int; } template<> ONLINESUBSYSTEMUTILS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESpectatorReservationResult ************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS