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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT/MovieSceneSequenceHierarchy.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Evaluation/MovieSceneSequenceHierarchy.h"
#ifdef MOVIESCENE_MovieSceneSequenceHierarchy_generated_h
#error "MovieSceneSequenceHierarchy.generated.h already included, missing '#pragma once' in MovieSceneSequenceHierarchy.h"
#endif
#define MOVIESCENE_MovieSceneSequenceHierarchy_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FMovieSceneSubSequenceData ****************************************
struct Z_Construct_UScriptStruct_FMovieSceneSubSequenceData_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceHierarchy_h_44_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneSubSequenceData_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneSubSequenceData;
// ********** End ScriptStruct FMovieSceneSubSequenceData ******************************************
// ********** Begin ScriptStruct FMovieSceneSequenceHierarchyNode **********************************
struct Z_Construct_UScriptStruct_FMovieSceneSequenceHierarchyNode_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceHierarchy_h_200_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneSequenceHierarchyNode_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneSequenceHierarchyNode;
// ********** End ScriptStruct FMovieSceneSequenceHierarchyNode ************************************
// ********** Begin ScriptStruct FMovieSceneSubSequenceTreeEntry ***********************************
struct Z_Construct_UScriptStruct_FMovieSceneSubSequenceTreeEntry_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceHierarchy_h_227_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneSubSequenceTreeEntry_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneSubSequenceTreeEntry;
// ********** End ScriptStruct FMovieSceneSubSequenceTreeEntry *************************************
// ********** Begin ScriptStruct FMovieSceneSubSequenceTree ****************************************
struct Z_Construct_UScriptStruct_FMovieSceneSubSequenceTree_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceHierarchy_h_257_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneSubSequenceTree_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneSubSequenceTree;
// ********** End ScriptStruct FMovieSceneSubSequenceTree ******************************************
// ********** Begin ScriptStruct FMovieSceneSequenceHierarchy **************************************
struct Z_Construct_UScriptStruct_FMovieSceneSequenceHierarchy_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceHierarchy_h_280_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneSequenceHierarchy_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneSequenceHierarchy;
// ********** End ScriptStruct FMovieSceneSequenceHierarchy ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceHierarchy_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS