// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Evaluation/MovieSceneSequenceHierarchy.h" #ifdef MOVIESCENE_MovieSceneSequenceHierarchy_generated_h #error "MovieSceneSequenceHierarchy.generated.h already included, missing '#pragma once' in MovieSceneSequenceHierarchy.h" #endif #define MOVIESCENE_MovieSceneSequenceHierarchy_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneSubSequenceData **************************************** struct Z_Construct_UScriptStruct_FMovieSceneSubSequenceData_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceHierarchy_h_44_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneSubSequenceData_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneSubSequenceData; // ********** End ScriptStruct FMovieSceneSubSequenceData ****************************************** // ********** Begin ScriptStruct FMovieSceneSequenceHierarchyNode ********************************** struct Z_Construct_UScriptStruct_FMovieSceneSequenceHierarchyNode_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceHierarchy_h_200_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneSequenceHierarchyNode_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneSequenceHierarchyNode; // ********** End ScriptStruct FMovieSceneSequenceHierarchyNode ************************************ // ********** Begin ScriptStruct FMovieSceneSubSequenceTreeEntry *********************************** struct Z_Construct_UScriptStruct_FMovieSceneSubSequenceTreeEntry_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceHierarchy_h_227_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneSubSequenceTreeEntry_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneSubSequenceTreeEntry; // ********** End ScriptStruct FMovieSceneSubSequenceTreeEntry ************************************* // ********** Begin ScriptStruct FMovieSceneSubSequenceTree **************************************** struct Z_Construct_UScriptStruct_FMovieSceneSubSequenceTree_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceHierarchy_h_257_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneSubSequenceTree_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneSubSequenceTree; // ********** End ScriptStruct FMovieSceneSubSequenceTree ****************************************** // ********** Begin ScriptStruct FMovieSceneSequenceHierarchy ************************************** struct Z_Construct_UScriptStruct_FMovieSceneSequenceHierarchy_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceHierarchy_h_280_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneSequenceHierarchy_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneSequenceHierarchy; // ********** End ScriptStruct FMovieSceneSequenceHierarchy **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceHierarchy_h PRAGMA_ENABLE_DEPRECATION_WARNINGS