64 lines
3.2 KiB
C
64 lines
3.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "LandscapeSplineMeshesActor.h"
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#ifdef LANDSCAPE_LandscapeSplineMeshesActor_generated_h
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#error "LandscapeSplineMeshesActor.generated.h already included, missing '#pragma once' in LandscapeSplineMeshesActor.h"
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#endif
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#define LANDSCAPE_LandscapeSplineMeshesActor_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class ALandscapeSplineMeshesActor **********************************************
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struct Z_Construct_UClass_ALandscapeSplineMeshesActor_Statics;
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LANDSCAPE_API UClass* Z_Construct_UClass_ALandscapeSplineMeshesActor_NoRegister();
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineMeshesActor_h_17_INCLASS \
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private: \
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static void StaticRegisterNativesALandscapeSplineMeshesActor(); \
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friend struct ::Z_Construct_UClass_ALandscapeSplineMeshesActor_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ALandscapeSplineMeshesActor_NoRegister(); \
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public: \
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DECLARE_CLASS2(ALandscapeSplineMeshesActor, APartitionActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ALandscapeSplineMeshesActor_NoRegister) \
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DECLARE_SERIALIZER(ALandscapeSplineMeshesActor)
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineMeshesActor_h_17_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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LANDSCAPE_API ALandscapeSplineMeshesActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ALandscapeSplineMeshesActor) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ALandscapeSplineMeshesActor); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ALandscapeSplineMeshesActor); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ALandscapeSplineMeshesActor(ALandscapeSplineMeshesActor&&) = delete; \
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ALandscapeSplineMeshesActor(const ALandscapeSplineMeshesActor&) = delete; \
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LANDSCAPE_API virtual ~ALandscapeSplineMeshesActor();
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineMeshesActor_h_14_PROLOG
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineMeshesActor_h_17_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineMeshesActor_h_17_INCLASS \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineMeshesActor_h_17_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ALandscapeSplineMeshesActor;
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// ********** End Class ALandscapeSplineMeshesActor ************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineMeshesActor_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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