// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeSplineMeshesActor.h" #ifdef LANDSCAPE_LandscapeSplineMeshesActor_generated_h #error "LandscapeSplineMeshesActor.generated.h already included, missing '#pragma once' in LandscapeSplineMeshesActor.h" #endif #define LANDSCAPE_LandscapeSplineMeshesActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ALandscapeSplineMeshesActor ********************************************** struct Z_Construct_UClass_ALandscapeSplineMeshesActor_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ALandscapeSplineMeshesActor_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineMeshesActor_h_17_INCLASS \ private: \ static void StaticRegisterNativesALandscapeSplineMeshesActor(); \ friend struct ::Z_Construct_UClass_ALandscapeSplineMeshesActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ALandscapeSplineMeshesActor_NoRegister(); \ public: \ DECLARE_CLASS2(ALandscapeSplineMeshesActor, APartitionActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ALandscapeSplineMeshesActor_NoRegister) \ DECLARE_SERIALIZER(ALandscapeSplineMeshesActor) #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineMeshesActor_h_17_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API ALandscapeSplineMeshesActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ALandscapeSplineMeshesActor) \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ALandscapeSplineMeshesActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ALandscapeSplineMeshesActor); \ /** Deleted move- and copy-constructors, should never be used */ \ ALandscapeSplineMeshesActor(ALandscapeSplineMeshesActor&&) = delete; \ ALandscapeSplineMeshesActor(const ALandscapeSplineMeshesActor&) = delete; \ LANDSCAPE_API virtual ~ALandscapeSplineMeshesActor(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineMeshesActor_h_14_PROLOG #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineMeshesActor_h_17_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineMeshesActor_h_17_INCLASS \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineMeshesActor_h_17_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ALandscapeSplineMeshesActor; // ********** End Class ALandscapeSplineMeshesActor ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineMeshesActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS