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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/ControlPointMeshActor.gen.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ControlPointMeshActor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeControlPointMeshActor() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_AActor();
LANDSCAPE_API UClass* Z_Construct_UClass_AControlPointMeshActor();
LANDSCAPE_API UClass* Z_Construct_UClass_AControlPointMeshActor_NoRegister();
LANDSCAPE_API UClass* Z_Construct_UClass_UControlPointMeshComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_Landscape();
// ********** End Cross Module References **********************************************************
// ********** Begin Class AControlPointMeshActor ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_AControlPointMeshActor;
UClass* AControlPointMeshActor::GetPrivateStaticClass()
{
using TClass = AControlPointMeshActor;
if (!Z_Registration_Info_UClass_AControlPointMeshActor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ControlPointMeshActor"),
Z_Registration_Info_UClass_AControlPointMeshActor.InnerSingleton,
StaticRegisterNativesAControlPointMeshActor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_AControlPointMeshActor.InnerSingleton;
}
UClass* Z_Construct_UClass_AControlPointMeshActor_NoRegister()
{
return AControlPointMeshActor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_AControlPointMeshActor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "ChildCanTick", "" },
{ "Comment", "/**\n * ControlPointMeshActor is an actor with a ControlPointMeshComponent.\n *\n * @see UControlPointMeshComponent\n */" },
{ "HideCategories", "Input" },
{ "IgnoreCategoryKeywordsInSubclasses", "true" },
{ "IncludePath", "ControlPointMeshActor.h" },
{ "IsConversionRoot", "true" },
{ "ModuleRelativePath", "Classes/ControlPointMeshActor.h" },
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
{ "ToolTip", "ControlPointMeshActor is an actor with a ControlPointMeshComponent.\n\n@see UControlPointMeshComponent" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ControlPointMeshComponent_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "ControlPointMeshActor" },
{ "EditInline", "true" },
{ "ExposeFunctionCategories", "Mesh,Rendering,Physics,Components|StaticMesh,Components|ControlPointMesh" },
{ "ModuleRelativePath", "Classes/ControlPointMeshActor.h" },
};
#endif // WITH_METADATA
// ********** Begin Class AControlPointMeshActor constinit property declarations *******************
static const UECodeGen_Private::FObjectPropertyParams NewProp_ControlPointMeshComponent;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class AControlPointMeshActor constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AControlPointMeshActor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_AControlPointMeshActor_Statics
// ********** Begin Class AControlPointMeshActor Property Definitions ******************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AControlPointMeshActor_Statics::NewProp_ControlPointMeshComponent = { "ControlPointMeshComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AControlPointMeshActor, ControlPointMeshComponent), Z_Construct_UClass_UControlPointMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ControlPointMeshComponent_MetaData), NewProp_ControlPointMeshComponent_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AControlPointMeshActor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AControlPointMeshActor_Statics::NewProp_ControlPointMeshComponent,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AControlPointMeshActor_Statics::PropPointers) < 2048);
// ********** End Class AControlPointMeshActor Property Definitions ********************************
UObject* (*const Z_Construct_UClass_AControlPointMeshActor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AActor,
(UObject* (*)())Z_Construct_UPackage__Script_Landscape,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AControlPointMeshActor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AControlPointMeshActor_Statics::ClassParams = {
&AControlPointMeshActor::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_AControlPointMeshActor_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_AControlPointMeshActor_Statics::PropPointers),
0,
0x008802A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AControlPointMeshActor_Statics::Class_MetaDataParams), Z_Construct_UClass_AControlPointMeshActor_Statics::Class_MetaDataParams)
};
void AControlPointMeshActor::StaticRegisterNativesAControlPointMeshActor()
{
}
UClass* Z_Construct_UClass_AControlPointMeshActor()
{
if (!Z_Registration_Info_UClass_AControlPointMeshActor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AControlPointMeshActor.OuterSingleton, Z_Construct_UClass_AControlPointMeshActor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AControlPointMeshActor.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AControlPointMeshActor);
AControlPointMeshActor::~AControlPointMeshActor() {}
// ********** End Class AControlPointMeshActor *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshActor_h__Script_Landscape_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AControlPointMeshActor, AControlPointMeshActor::StaticClass, TEXT("AControlPointMeshActor"), &Z_Registration_Info_UClass_AControlPointMeshActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AControlPointMeshActor), 1824680769U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshActor_h__Script_Landscape_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshActor_h__Script_Landscape_3832816096{
TEXT("/Script/Landscape"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshActor_h__Script_Landscape_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshActor_h__Script_Landscape_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS