// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "ControlPointMeshActor.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeControlPointMeshActor() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_AActor(); LANDSCAPE_API UClass* Z_Construct_UClass_AControlPointMeshActor(); LANDSCAPE_API UClass* Z_Construct_UClass_AControlPointMeshActor_NoRegister(); LANDSCAPE_API UClass* Z_Construct_UClass_UControlPointMeshComponent_NoRegister(); UPackage* Z_Construct_UPackage__Script_Landscape(); // ********** End Cross Module References ********************************************************** // ********** Begin Class AControlPointMeshActor *************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_AControlPointMeshActor; UClass* AControlPointMeshActor::GetPrivateStaticClass() { using TClass = AControlPointMeshActor; if (!Z_Registration_Info_UClass_AControlPointMeshActor.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("ControlPointMeshActor"), Z_Registration_Info_UClass_AControlPointMeshActor.InnerSingleton, StaticRegisterNativesAControlPointMeshActor, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_AControlPointMeshActor.InnerSingleton; } UClass* Z_Construct_UClass_AControlPointMeshActor_NoRegister() { return AControlPointMeshActor::GetPrivateStaticClass(); } struct Z_Construct_UClass_AControlPointMeshActor_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "ChildCanTick", "" }, { "Comment", "/**\n * ControlPointMeshActor is an actor with a ControlPointMeshComponent.\n *\n * @see UControlPointMeshComponent\n */" }, { "HideCategories", "Input" }, { "IgnoreCategoryKeywordsInSubclasses", "true" }, { "IncludePath", "ControlPointMeshActor.h" }, { "IsConversionRoot", "true" }, { "ModuleRelativePath", "Classes/ControlPointMeshActor.h" }, { "ShowCategories", "Input|MouseInput Input|TouchInput" }, { "ToolTip", "ControlPointMeshActor is an actor with a ControlPointMeshComponent.\n\n@see UControlPointMeshComponent" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ControlPointMeshComponent_MetaData[] = { { "AllowPrivateAccess", "true" }, { "Category", "ControlPointMeshActor" }, { "EditInline", "true" }, { "ExposeFunctionCategories", "Mesh,Rendering,Physics,Components|StaticMesh,Components|ControlPointMesh" }, { "ModuleRelativePath", "Classes/ControlPointMeshActor.h" }, }; #endif // WITH_METADATA // ********** Begin Class AControlPointMeshActor constinit property declarations ******************* static const UECodeGen_Private::FObjectPropertyParams NewProp_ControlPointMeshComponent; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class AControlPointMeshActor constinit property declarations ********************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_AControlPointMeshActor_Statics // ********** Begin Class AControlPointMeshActor Property Definitions ****************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AControlPointMeshActor_Statics::NewProp_ControlPointMeshComponent = { "ControlPointMeshComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AControlPointMeshActor, ControlPointMeshComponent), Z_Construct_UClass_UControlPointMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ControlPointMeshComponent_MetaData), NewProp_ControlPointMeshComponent_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AControlPointMeshActor_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AControlPointMeshActor_Statics::NewProp_ControlPointMeshComponent, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AControlPointMeshActor_Statics::PropPointers) < 2048); // ********** End Class AControlPointMeshActor Property Definitions ******************************** UObject* (*const Z_Construct_UClass_AControlPointMeshActor_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_AActor, (UObject* (*)())Z_Construct_UPackage__Script_Landscape, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AControlPointMeshActor_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AControlPointMeshActor_Statics::ClassParams = { &AControlPointMeshActor::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_AControlPointMeshActor_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_AControlPointMeshActor_Statics::PropPointers), 0, 0x008802A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AControlPointMeshActor_Statics::Class_MetaDataParams), Z_Construct_UClass_AControlPointMeshActor_Statics::Class_MetaDataParams) }; void AControlPointMeshActor::StaticRegisterNativesAControlPointMeshActor() { } UClass* Z_Construct_UClass_AControlPointMeshActor() { if (!Z_Registration_Info_UClass_AControlPointMeshActor.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AControlPointMeshActor.OuterSingleton, Z_Construct_UClass_AControlPointMeshActor_Statics::ClassParams); } return Z_Registration_Info_UClass_AControlPointMeshActor.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AControlPointMeshActor); AControlPointMeshActor::~AControlPointMeshActor() {} // ********** End Class AControlPointMeshActor ***************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshActor_h__Script_Landscape_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AControlPointMeshActor, AControlPointMeshActor::StaticClass, TEXT("AControlPointMeshActor"), &Z_Registration_Info_UClass_AControlPointMeshActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AControlPointMeshActor), 1824680769U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshActor_h__Script_Landscape_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshActor_h__Script_Landscape_3832816096{ TEXT("/Script/Landscape"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshActor_h__Script_Landscape_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshActor_h__Script_Landscape_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS