41 lines
1.8 KiB
C
41 lines
1.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "HttpNetworkReplayStreaming.h"
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#ifdef HTTPNETWORKREPLAYSTREAMING_HttpNetworkReplayStreaming_generated_h
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#error "HttpNetworkReplayStreaming.generated.h already included, missing '#pragma once' in HttpNetworkReplayStreaming.h"
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#endif
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#define HTTPNETWORKREPLAYSTREAMING_HttpNetworkReplayStreaming_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_NetworkReplayStreaming_HttpNetworkReplayStreaming_Public_HttpNetworkReplayStreaming_h
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// ********** Begin Enum EHttpReplayResult *********************************************************
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#define FOREACH_ENUM_EHTTPREPLAYRESULT(op) \
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op(EHttpReplayResult::Success) \
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op(EHttpReplayResult::FailedJsonParse) \
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op(EHttpReplayResult::DataUnavailable) \
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op(EHttpReplayResult::InvalidHttpResponse) \
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op(EHttpReplayResult::CompressionFailed) \
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op(EHttpReplayResult::DecompressionFailed) \
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op(EHttpReplayResult::InvalidPayload) \
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op(EHttpReplayResult::Unknown)
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enum class EHttpReplayResult : uint32;
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template<> struct TIsUEnumClass<EHttpReplayResult> { enum { Value = true }; };
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template<> HTTPNETWORKREPLAYSTREAMING_NON_ATTRIBUTED_API UEnum* StaticEnum<EHttpReplayResult>();
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// ********** End Enum EHttpReplayResult ***********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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