// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "HttpNetworkReplayStreaming.h" #ifdef HTTPNETWORKREPLAYSTREAMING_HttpNetworkReplayStreaming_generated_h #error "HttpNetworkReplayStreaming.generated.h already included, missing '#pragma once' in HttpNetworkReplayStreaming.h" #endif #define HTTPNETWORKREPLAYSTREAMING_HttpNetworkReplayStreaming_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_NetworkReplayStreaming_HttpNetworkReplayStreaming_Public_HttpNetworkReplayStreaming_h // ********** Begin Enum EHttpReplayResult ********************************************************* #define FOREACH_ENUM_EHTTPREPLAYRESULT(op) \ op(EHttpReplayResult::Success) \ op(EHttpReplayResult::FailedJsonParse) \ op(EHttpReplayResult::DataUnavailable) \ op(EHttpReplayResult::InvalidHttpResponse) \ op(EHttpReplayResult::CompressionFailed) \ op(EHttpReplayResult::DecompressionFailed) \ op(EHttpReplayResult::InvalidPayload) \ op(EHttpReplayResult::Unknown) enum class EHttpReplayResult : uint32; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> HTTPNETWORKREPLAYSTREAMING_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EHttpReplayResult *********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS