182 lines
12 KiB
C++
182 lines
12 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Tasks/GameplayTask_TimeLimitedExecution.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameplayTask_TimeLimitedExecution() {}
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// ********** Begin Cross Module References ********************************************************
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GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask();
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GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_TimeLimitedExecution();
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GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_NoRegister();
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GAMEPLAYTASKS_API UFunction* Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature();
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UPackage* Z_Construct_UPackage__Script_GameplayTasks();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Delegate FTaskFinishDelegate ***************************************************
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struct Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Classes/Tasks/GameplayTask_TimeLimitedExecution.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Delegate FTaskFinishDelegate constinit property declarations *******************
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// ********** End Delegate FTaskFinishDelegate constinit property declarations *********************
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static const UECodeGen_Private::FDelegateFunctionParams FuncParams;
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};
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const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayTask_TimeLimitedExecution, nullptr, "TaskFinishDelegate__DelegateSignature", nullptr,
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0,
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0,
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature_Statics::Function_MetaDataParams)}, };
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UFunction* Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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void UGameplayTask_TimeLimitedExecution::FTaskFinishDelegate_DelegateWrapper(const FMulticastScriptDelegate& TaskFinishDelegate)
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{
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TaskFinishDelegate.ProcessMulticastDelegate<UObject>(NULL);
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}
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// ********** End Delegate FTaskFinishDelegate *****************************************************
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// ********** Begin Class UGameplayTask_TimeLimitedExecution ***************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayTask_TimeLimitedExecution;
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UClass* UGameplayTask_TimeLimitedExecution::GetPrivateStaticClass()
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{
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using TClass = UGameplayTask_TimeLimitedExecution;
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if (!Z_Registration_Info_UClass_UGameplayTask_TimeLimitedExecution.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("GameplayTask_TimeLimitedExecution"),
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Z_Registration_Info_UClass_UGameplayTask_TimeLimitedExecution.InnerSingleton,
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StaticRegisterNativesUGameplayTask_TimeLimitedExecution,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UGameplayTask_TimeLimitedExecution.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_NoRegister()
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{
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return UGameplayTask_TimeLimitedExecution::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n * Adds time limit for running a child task\n * - child task needs to be created with UGameplayTask_TimeLimitedExecution passed as TaskOwner \n * - activations are tied together and when either UGameplayTask_TimeLimitedExecution or child task is activated, other one starts as well\n * - OnFinished and OnTimeExpired are mutually exclusive\n */" },
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{ "IncludePath", "Tasks/GameplayTask_TimeLimitedExecution.h" },
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{ "ModuleRelativePath", "Classes/Tasks/GameplayTask_TimeLimitedExecution.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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{ "ToolTip", "Adds time limit for running a child task\n- child task needs to be created with UGameplayTask_TimeLimitedExecution passed as TaskOwner\n- activations are tied together and when either UGameplayTask_TimeLimitedExecution or child task is activated, other one starts as well\n- OnFinished and OnTimeExpired are mutually exclusive" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnFinished_MetaData[] = {
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{ "Comment", "/** called when child task finishes execution before time runs out */" },
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{ "ModuleRelativePath", "Classes/Tasks/GameplayTask_TimeLimitedExecution.h" },
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{ "ToolTip", "called when child task finishes execution before time runs out" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnTimeExpired_MetaData[] = {
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{ "Comment", "/** called when time runs out */" },
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{ "ModuleRelativePath", "Classes/Tasks/GameplayTask_TimeLimitedExecution.h" },
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{ "ToolTip", "called when time runs out" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UGameplayTask_TimeLimitedExecution constinit property declarations *******
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static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnFinished;
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static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnTimeExpired;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UGameplayTask_TimeLimitedExecution constinit property declarations *********
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static UObject* (*const DependentSingletons[])();
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static constexpr FClassFunctionLinkInfo FuncInfo[] = {
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{ &Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature, "TaskFinishDelegate__DelegateSignature" }, // 1996038904
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};
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static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UGameplayTask_TimeLimitedExecution>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics
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// ********** Begin Class UGameplayTask_TimeLimitedExecution Property Definitions ******************
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const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::NewProp_OnFinished = { "OnFinished", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayTask_TimeLimitedExecution, OnFinished), Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnFinished_MetaData), NewProp_OnFinished_MetaData) }; // 1996038904
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const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::NewProp_OnTimeExpired = { "OnTimeExpired", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayTask_TimeLimitedExecution, OnTimeExpired), Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnTimeExpired_MetaData), NewProp_OnTimeExpired_MetaData) }; // 1996038904
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::NewProp_OnFinished,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::NewProp_OnTimeExpired,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::PropPointers) < 2048);
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// ********** End Class UGameplayTask_TimeLimitedExecution Property Definitions ********************
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UObject* (*const Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UGameplayTask,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayTasks,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::ClassParams = {
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&UGameplayTask_TimeLimitedExecution::StaticClass,
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"Game",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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FuncInfo,
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Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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UE_ARRAY_COUNT(FuncInfo),
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UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::PropPointers),
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0,
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0x008800A4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::Class_MetaDataParams)
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};
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void UGameplayTask_TimeLimitedExecution::StaticRegisterNativesUGameplayTask_TimeLimitedExecution()
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{
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}
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UClass* Z_Construct_UClass_UGameplayTask_TimeLimitedExecution()
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{
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if (!Z_Registration_Info_UClass_UGameplayTask_TimeLimitedExecution.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayTask_TimeLimitedExecution.OuterSingleton, Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UGameplayTask_TimeLimitedExecution.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayTask_TimeLimitedExecution);
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UGameplayTask_TimeLimitedExecution::~UGameplayTask_TimeLimitedExecution() {}
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// ********** End Class UGameplayTask_TimeLimitedExecution *****************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_TimeLimitedExecution_h__Script_GameplayTasks_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UGameplayTask_TimeLimitedExecution, UGameplayTask_TimeLimitedExecution::StaticClass, TEXT("UGameplayTask_TimeLimitedExecution"), &Z_Registration_Info_UClass_UGameplayTask_TimeLimitedExecution, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayTask_TimeLimitedExecution), 2991233386U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_TimeLimitedExecution_h__Script_GameplayTasks_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_TimeLimitedExecution_h__Script_GameplayTasks_390786328{
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TEXT("/Script/GameplayTasks"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_TimeLimitedExecution_h__Script_GameplayTasks_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_TimeLimitedExecution_h__Script_GameplayTasks_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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