// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Tasks/GameplayTask_TimeLimitedExecution.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeGameplayTask_TimeLimitedExecution() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask(); GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_TimeLimitedExecution(); GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_NoRegister(); GAMEPLAYTASKS_API UFunction* Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature(); UPackage* Z_Construct_UPackage__Script_GameplayTasks(); // ********** End Cross Module References ********************************************************** // ********** Begin Delegate FTaskFinishDelegate *************************************************** struct Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Classes/Tasks/GameplayTask_TimeLimitedExecution.h" }, }; #endif // WITH_METADATA // ********** Begin Delegate FTaskFinishDelegate constinit property declarations ******************* // ********** End Delegate FTaskFinishDelegate constinit property declarations ********************* static const UECodeGen_Private::FDelegateFunctionParams FuncParams; }; const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayTask_TimeLimitedExecution, nullptr, "TaskFinishDelegate__DelegateSignature", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature_Statics::FuncParams); } return ReturnFunction; } void UGameplayTask_TimeLimitedExecution::FTaskFinishDelegate_DelegateWrapper(const FMulticastScriptDelegate& TaskFinishDelegate) { TaskFinishDelegate.ProcessMulticastDelegate(NULL); } // ********** End Delegate FTaskFinishDelegate ***************************************************** // ********** Begin Class UGameplayTask_TimeLimitedExecution *************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayTask_TimeLimitedExecution; UClass* UGameplayTask_TimeLimitedExecution::GetPrivateStaticClass() { using TClass = UGameplayTask_TimeLimitedExecution; if (!Z_Registration_Info_UClass_UGameplayTask_TimeLimitedExecution.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("GameplayTask_TimeLimitedExecution"), Z_Registration_Info_UClass_UGameplayTask_TimeLimitedExecution.InnerSingleton, StaticRegisterNativesUGameplayTask_TimeLimitedExecution, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UGameplayTask_TimeLimitedExecution.InnerSingleton; } UClass* Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_NoRegister() { return UGameplayTask_TimeLimitedExecution::GetPrivateStaticClass(); } struct Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * Adds time limit for running a child task\n * - child task needs to be created with UGameplayTask_TimeLimitedExecution passed as TaskOwner \n * - activations are tied together and when either UGameplayTask_TimeLimitedExecution or child task is activated, other one starts as well\n * - OnFinished and OnTimeExpired are mutually exclusive\n */" }, { "IncludePath", "Tasks/GameplayTask_TimeLimitedExecution.h" }, { "ModuleRelativePath", "Classes/Tasks/GameplayTask_TimeLimitedExecution.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "Adds time limit for running a child task\n- child task needs to be created with UGameplayTask_TimeLimitedExecution passed as TaskOwner\n- activations are tied together and when either UGameplayTask_TimeLimitedExecution or child task is activated, other one starts as well\n- OnFinished and OnTimeExpired are mutually exclusive" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnFinished_MetaData[] = { { "Comment", "/** called when child task finishes execution before time runs out */" }, { "ModuleRelativePath", "Classes/Tasks/GameplayTask_TimeLimitedExecution.h" }, { "ToolTip", "called when child task finishes execution before time runs out" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnTimeExpired_MetaData[] = { { "Comment", "/** called when time runs out */" }, { "ModuleRelativePath", "Classes/Tasks/GameplayTask_TimeLimitedExecution.h" }, { "ToolTip", "called when time runs out" }, }; #endif // WITH_METADATA // ********** Begin Class UGameplayTask_TimeLimitedExecution constinit property declarations ******* static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnFinished; static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnTimeExpired; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UGameplayTask_TimeLimitedExecution constinit property declarations ********* static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature, "TaskFinishDelegate__DelegateSignature" }, // 1996038904 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics // ********** Begin Class UGameplayTask_TimeLimitedExecution Property Definitions ****************** const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::NewProp_OnFinished = { "OnFinished", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayTask_TimeLimitedExecution, OnFinished), Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnFinished_MetaData), NewProp_OnFinished_MetaData) }; // 1996038904 const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::NewProp_OnTimeExpired = { "OnTimeExpired", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayTask_TimeLimitedExecution, OnTimeExpired), Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnTimeExpired_MetaData), NewProp_OnTimeExpired_MetaData) }; // 1996038904 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::NewProp_OnFinished, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::NewProp_OnTimeExpired, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::PropPointers) < 2048); // ********** End Class UGameplayTask_TimeLimitedExecution Property Definitions ******************** UObject* (*const Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UGameplayTask, (UObject* (*)())Z_Construct_UPackage__Script_GameplayTasks, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::ClassParams = { &UGameplayTask_TimeLimitedExecution::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::PropPointers), 0, 0x008800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::Class_MetaDataParams) }; void UGameplayTask_TimeLimitedExecution::StaticRegisterNativesUGameplayTask_TimeLimitedExecution() { } UClass* Z_Construct_UClass_UGameplayTask_TimeLimitedExecution() { if (!Z_Registration_Info_UClass_UGameplayTask_TimeLimitedExecution.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayTask_TimeLimitedExecution.OuterSingleton, Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics::ClassParams); } return Z_Registration_Info_UClass_UGameplayTask_TimeLimitedExecution.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayTask_TimeLimitedExecution); UGameplayTask_TimeLimitedExecution::~UGameplayTask_TimeLimitedExecution() {} // ********** End Class UGameplayTask_TimeLimitedExecution ***************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_TimeLimitedExecution_h__Script_GameplayTasks_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UGameplayTask_TimeLimitedExecution, UGameplayTask_TimeLimitedExecution::StaticClass, TEXT("UGameplayTask_TimeLimitedExecution"), &Z_Registration_Info_UClass_UGameplayTask_TimeLimitedExecution, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayTask_TimeLimitedExecution), 2991233386U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_TimeLimitedExecution_h__Script_GameplayTasks_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_TimeLimitedExecution_h__Script_GameplayTasks_390786328{ TEXT("/Script/GameplayTasks"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_TimeLimitedExecution_h__Script_GameplayTasks_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_TimeLimitedExecution_h__Script_GameplayTasks_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS