Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/StateTreeCameraDirectorTasks.generated.h

65 lines
3.6 KiB
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Directors/StateTreeCameraDirectorTasks.h"
#ifdef GAMEPLAYCAMERAS_StateTreeCameraDirectorTasks_generated_h
#error "StateTreeCameraDirectorTasks.generated.h already included, missing '#pragma once' in StateTreeCameraDirectorTasks.h"
#endif
#define GAMEPLAYCAMERAS_StateTreeCameraDirectorTasks_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FGameplayCamerasActivateCameraRigTaskInstanceData *****************
struct Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirectorTasks_h_14_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FGameplayCamerasActivateCameraRigTaskInstanceData;
// ********** End ScriptStruct FGameplayCamerasActivateCameraRigTaskInstanceData *******************
// ********** Begin ScriptStruct FGameplayCamerasActivateCameraRigTask *****************************
struct Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirectorTasks_h_27_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FGameplayCamerasStateTreeTask Super;
struct FGameplayCamerasActivateCameraRigTask;
// ********** End ScriptStruct FGameplayCamerasActivateCameraRigTask *******************************
// ********** Begin ScriptStruct FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData *********
struct Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirectorTasks_h_58_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData;
// ********** End ScriptStruct FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData ***********
// ********** Begin ScriptStruct FGameplayCamerasActivateCameraRigViaProxyTask *********************
struct Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirectorTasks_h_73_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FGameplayCamerasStateTreeTask Super;
struct FGameplayCamerasActivateCameraRigViaProxyTask;
// ********** End ScriptStruct FGameplayCamerasActivateCameraRigViaProxyTask ***********************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirectorTasks_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS