// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Directors/StateTreeCameraDirectorTasks.h" #ifdef GAMEPLAYCAMERAS_StateTreeCameraDirectorTasks_generated_h #error "StateTreeCameraDirectorTasks.generated.h already included, missing '#pragma once' in StateTreeCameraDirectorTasks.h" #endif #define GAMEPLAYCAMERAS_StateTreeCameraDirectorTasks_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FGameplayCamerasActivateCameraRigTaskInstanceData ***************** struct Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirectorTasks_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FGameplayCamerasActivateCameraRigTaskInstanceData; // ********** End ScriptStruct FGameplayCamerasActivateCameraRigTaskInstanceData ******************* // ********** Begin ScriptStruct FGameplayCamerasActivateCameraRigTask ***************************** struct Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirectorTasks_h_27_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \ typedef FGameplayCamerasStateTreeTask Super; struct FGameplayCamerasActivateCameraRigTask; // ********** End ScriptStruct FGameplayCamerasActivateCameraRigTask ******************************* // ********** Begin ScriptStruct FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData ********* struct Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirectorTasks_h_58_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData; // ********** End ScriptStruct FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData *********** // ********** Begin ScriptStruct FGameplayCamerasActivateCameraRigViaProxyTask ********************* struct Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirectorTasks_h_73_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \ typedef FGameplayCamerasStateTreeTask Super; struct FGameplayCamerasActivateCameraRigViaProxyTask; // ********** End ScriptStruct FGameplayCamerasActivateCameraRigViaProxyTask *********************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirectorTasks_h PRAGMA_ENABLE_DEPRECATION_WARNINGS