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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/StateTreeCameraDirectorTasks.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Directors/StateTreeCameraDirectorTasks.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeStateTreeCameraDirectorTasks() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigProxyAsset_NoRegister();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FGameplayCamerasActivateCameraRigTaskInstanceData *****************
struct Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FGameplayCamerasActivateCameraRigTaskInstanceData); }
static inline consteval int16 GetStructAlignment() { return alignof(FGameplayCamerasActivateCameraRigTaskInstanceData); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Instance data for the \"Activate Camera Rig\" task. */" },
{ "ModuleRelativePath", "Public/Directors/StateTreeCameraDirectorTasks.h" },
{ "ToolTip", "Instance data for the \"Activate Camera Rig\" task." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRig_MetaData[] = {
{ "Category", "Cameras" },
{ "Comment", "/** The camera rig to activate. */" },
{ "ModuleRelativePath", "Public/Directors/StateTreeCameraDirectorTasks.h" },
{ "ToolTip", "The camera rig to activate." },
{ "UseCameraDirectorRigPicker", "TRUE" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FGameplayCamerasActivateCameraRigTaskInstanceData constinit property declarations
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FGameplayCamerasActivateCameraRigTaskInstanceData constinit property declarations
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayCamerasActivateCameraRigTaskInstanceData>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData;
class UScriptStruct* FGameplayCamerasActivateCameraRigTaskInstanceData::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("GameplayCamerasActivateCameraRigTaskInstanceData"));
}
return Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData.OuterSingleton;
}
// ********** Begin ScriptStruct FGameplayCamerasActivateCameraRigTaskInstanceData Property Definitions
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayCamerasActivateCameraRigTaskInstanceData, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRig_MetaData), NewProp_CameraRig_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData_Statics::NewProp_CameraRig,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FGameplayCamerasActivateCameraRigTaskInstanceData Property Definitions
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"GameplayCamerasActivateCameraRigTaskInstanceData",
Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData_Statics::PropPointers),
sizeof(FGameplayCamerasActivateCameraRigTaskInstanceData),
alignof(FGameplayCamerasActivateCameraRigTaskInstanceData),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData.InnerSingleton, Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData.InnerSingleton);
}
// ********** End ScriptStruct FGameplayCamerasActivateCameraRigTaskInstanceData *******************
// ********** Begin ScriptStruct FGameplayCamerasActivateCameraRigTask *****************************
struct Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FGameplayCamerasActivateCameraRigTask); }
static inline consteval int16 GetStructAlignment() { return alignof(FGameplayCamerasActivateCameraRigTask); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Category", "Cameras" },
{ "Comment", "/**\n * A task that activates a given camera rig inside a StateTreeCameraDirector.\n */" },
{ "DisplayName", "Activate Camera Rig" },
{ "ModuleRelativePath", "Public/Directors/StateTreeCameraDirectorTasks.h" },
{ "ToolTip", "A task that activates a given camera rig inside a StateTreeCameraDirector." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRunOnce_MetaData[] = {
{ "Category", "State Tree" },
{ "Comment", "/** If true, the task will complete immediately. If false, the task will run until a transition triggers. */" },
{ "ModuleRelativePath", "Public/Directors/StateTreeCameraDirectorTasks.h" },
{ "ToolTip", "If true, the task will complete immediately. If false, the task will run until a transition triggers." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FGameplayCamerasActivateCameraRigTask constinit property declarations
static void NewProp_bRunOnce_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bRunOnce;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FGameplayCamerasActivateCameraRigTask constinit property declarations
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayCamerasActivateCameraRigTask>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask_Statics
static_assert(std::is_polymorphic<FGameplayCamerasActivateCameraRigTask>() == std::is_polymorphic<FGameplayCamerasStateTreeTask>(), "USTRUCT FGameplayCamerasActivateCameraRigTask cannot be polymorphic unless super FGameplayCamerasStateTreeTask is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigTask;
class UScriptStruct* FGameplayCamerasActivateCameraRigTask::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigTask.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigTask.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("GameplayCamerasActivateCameraRigTask"));
}
return Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigTask.OuterSingleton;
}
// ********** Begin ScriptStruct FGameplayCamerasActivateCameraRigTask Property Definitions ********
void Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask_Statics::NewProp_bRunOnce_SetBit(void* Obj)
{
((FGameplayCamerasActivateCameraRigTask*)Obj)->bRunOnce = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask_Statics::NewProp_bRunOnce = { "bRunOnce", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FGameplayCamerasActivateCameraRigTask), &Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask_Statics::NewProp_bRunOnce_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRunOnce_MetaData), NewProp_bRunOnce_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask_Statics::NewProp_bRunOnce,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FGameplayCamerasActivateCameraRigTask Property Definitions **********
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask,
&NewStructOps,
"GameplayCamerasActivateCameraRigTask",
Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask_Statics::PropPointers),
sizeof(FGameplayCamerasActivateCameraRigTask),
alignof(FGameplayCamerasActivateCameraRigTask),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigTask.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigTask.InnerSingleton, Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigTask.InnerSingleton);
}
// ********** End ScriptStruct FGameplayCamerasActivateCameraRigTask *******************************
// ********** Begin ScriptStruct FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData *********
struct Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData); }
static inline consteval int16 GetStructAlignment() { return alignof(FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Instance data for the \"Activate Camera Rig via Proxy\" task. */" },
{ "ModuleRelativePath", "Public/Directors/StateTreeCameraDirectorTasks.h" },
{ "ToolTip", "Instance data for the \"Activate Camera Rig via Proxy\" task." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRigProxy_MetaData[] = {
{ "Category", "Cameras" },
{ "Comment", "/** The camera rig proxy to activate. */" },
{ "ModuleRelativePath", "Public/Directors/StateTreeCameraDirectorTasks.h" },
{ "ToolTip", "The camera rig proxy to activate." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData constinit property declarations
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRigProxy;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData constinit property declarations
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData;
class UScriptStruct* FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("GameplayCamerasActivateCameraRigViaProxyTaskInstanceData"));
}
return Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData.OuterSingleton;
}
// ********** Begin ScriptStruct FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData Property Definitions
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData_Statics::NewProp_CameraRigProxy = { "CameraRigProxy", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData, CameraRigProxy), Z_Construct_UClass_UCameraRigProxyAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRigProxy_MetaData), NewProp_CameraRigProxy_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData_Statics::NewProp_CameraRigProxy,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData Property Definitions
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"GameplayCamerasActivateCameraRigViaProxyTaskInstanceData",
Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData_Statics::PropPointers),
sizeof(FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData),
alignof(FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData.InnerSingleton, Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData.InnerSingleton);
}
// ********** End ScriptStruct FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData ***********
// ********** Begin ScriptStruct FGameplayCamerasActivateCameraRigViaProxyTask *********************
struct Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FGameplayCamerasActivateCameraRigViaProxyTask); }
static inline consteval int16 GetStructAlignment() { return alignof(FGameplayCamerasActivateCameraRigViaProxyTask); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Category", "Cameras" },
{ "Comment", "/**\n * A task that activates a camera rig via the given camera rig proxy inside a\n * StateTreeCameraDirector. The given proxy must be mapped to an actual proxy\n * in each camera asset using this StateTree.\n */" },
{ "DisplayName", "Activate Camera via Proxy" },
{ "ModuleRelativePath", "Public/Directors/StateTreeCameraDirectorTasks.h" },
{ "ToolTip", "A task that activates a camera rig via the given camera rig proxy inside a\nStateTreeCameraDirector. The given proxy must be mapped to an actual proxy\nin each camera asset using this StateTree." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRunOnce_MetaData[] = {
{ "Category", "State Tree" },
{ "Comment", "/** If true, the task will complete immediately. If false, the task will run until a transition triggers. */" },
{ "ModuleRelativePath", "Public/Directors/StateTreeCameraDirectorTasks.h" },
{ "ToolTip", "If true, the task will complete immediately. If false, the task will run until a transition triggers." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FGameplayCamerasActivateCameraRigViaProxyTask constinit property declarations
static void NewProp_bRunOnce_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bRunOnce;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FGameplayCamerasActivateCameraRigViaProxyTask constinit property declarations
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayCamerasActivateCameraRigViaProxyTask>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask_Statics
static_assert(std::is_polymorphic<FGameplayCamerasActivateCameraRigViaProxyTask>() == std::is_polymorphic<FGameplayCamerasStateTreeTask>(), "USTRUCT FGameplayCamerasActivateCameraRigViaProxyTask cannot be polymorphic unless super FGameplayCamerasStateTreeTask is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask;
class UScriptStruct* FGameplayCamerasActivateCameraRigViaProxyTask::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("GameplayCamerasActivateCameraRigViaProxyTask"));
}
return Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask.OuterSingleton;
}
// ********** Begin ScriptStruct FGameplayCamerasActivateCameraRigViaProxyTask Property Definitions
void Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask_Statics::NewProp_bRunOnce_SetBit(void* Obj)
{
((FGameplayCamerasActivateCameraRigViaProxyTask*)Obj)->bRunOnce = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask_Statics::NewProp_bRunOnce = { "bRunOnce", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FGameplayCamerasActivateCameraRigViaProxyTask), &Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask_Statics::NewProp_bRunOnce_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRunOnce_MetaData), NewProp_bRunOnce_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask_Statics::NewProp_bRunOnce,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FGameplayCamerasActivateCameraRigViaProxyTask Property Definitions **
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask,
&NewStructOps,
"GameplayCamerasActivateCameraRigViaProxyTask",
Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask_Statics::PropPointers),
sizeof(FGameplayCamerasActivateCameraRigViaProxyTask),
alignof(FGameplayCamerasActivateCameraRigViaProxyTask),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask.InnerSingleton, Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask.InnerSingleton);
}
// ********** End ScriptStruct FGameplayCamerasActivateCameraRigViaProxyTask ***********************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirectorTasks_h__Script_GameplayCameras_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FGameplayCamerasActivateCameraRigTaskInstanceData::StaticStruct, Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData_Statics::NewStructOps, TEXT("GameplayCamerasActivateCameraRigTaskInstanceData"),&Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigTaskInstanceData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayCamerasActivateCameraRigTaskInstanceData), 2454162881U) },
{ FGameplayCamerasActivateCameraRigTask::StaticStruct, Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigTask_Statics::NewStructOps, TEXT("GameplayCamerasActivateCameraRigTask"),&Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigTask, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayCamerasActivateCameraRigTask), 3085885368U) },
{ FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData::StaticStruct, Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData_Statics::NewStructOps, TEXT("GameplayCamerasActivateCameraRigViaProxyTaskInstanceData"),&Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData), 2459242845U) },
{ FGameplayCamerasActivateCameraRigViaProxyTask::StaticStruct, Z_Construct_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask_Statics::NewStructOps, TEXT("GameplayCamerasActivateCameraRigViaProxyTask"),&Z_Registration_Info_UScriptStruct_FGameplayCamerasActivateCameraRigViaProxyTask, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayCamerasActivateCameraRigViaProxyTask), 2281564584U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirectorTasks_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirectorTasks_h__Script_GameplayCameras_2170154278{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirectorTasks_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirectorTasks_h__Script_GameplayCameras_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS