141 lines
8.3 KiB
C++
141 lines
8.3 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Directors/StateTreeCameraDirector.h"
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#include "StateTreeReference.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeStateTreeCameraDirector() {}
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// ********** Begin Cross Module References ********************************************************
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirector();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UStateTreeCameraDirector();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UStateTreeCameraDirector_NoRegister();
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STATETREEMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FStateTreeReference();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UStateTreeCameraDirector *************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UStateTreeCameraDirector;
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UClass* UStateTreeCameraDirector::GetPrivateStaticClass()
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{
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using TClass = UStateTreeCameraDirector;
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if (!Z_Registration_Info_UClass_UStateTreeCameraDirector.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("StateTreeCameraDirector"),
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Z_Registration_Info_UClass_UStateTreeCameraDirector.InnerSingleton,
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StaticRegisterNativesUStateTreeCameraDirector,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UStateTreeCameraDirector.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UStateTreeCameraDirector_NoRegister()
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{
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return UStateTreeCameraDirector::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UStateTreeCameraDirector_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n * A camera director that runs a StateTree to specify which camera rigs should be active\n * any given frame.\n */" },
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{ "IncludePath", "Directors/StateTreeCameraDirector.h" },
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{ "ModuleRelativePath", "Public/Directors/StateTreeCameraDirector.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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{ "ToolTip", "A camera director that runs a StateTree to specify which camera rigs should be active\nany given frame." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StateTreeReference_MetaData[] = {
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{ "Category", "StateTree" },
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{ "Comment", "/** The StateTree to execute. Must have been created with the CameraDirectorStateTreeSchema. */" },
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{ "ModuleRelativePath", "Public/Directors/StateTreeCameraDirector.h" },
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{ "Schema", "/Script/GameplayCameras.CameraDirectorStateTreeSchema" },
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{ "ToolTip", "The StateTree to execute. Must have been created with the CameraDirectorStateTreeSchema." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UStateTreeCameraDirector constinit property declarations *****************
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static const UECodeGen_Private::FStructPropertyParams NewProp_StateTreeReference;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UStateTreeCameraDirector constinit property declarations *******************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UStateTreeCameraDirector>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UStateTreeCameraDirector_Statics
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// ********** Begin Class UStateTreeCameraDirector Property Definitions ****************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UStateTreeCameraDirector_Statics::NewProp_StateTreeReference = { "StateTreeReference", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UStateTreeCameraDirector, StateTreeReference), Z_Construct_UScriptStruct_FStateTreeReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StateTreeReference_MetaData), NewProp_StateTreeReference_MetaData) }; // 474164899
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UStateTreeCameraDirector_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStateTreeCameraDirector_Statics::NewProp_StateTreeReference,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UStateTreeCameraDirector_Statics::PropPointers) < 2048);
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// ********** End Class UStateTreeCameraDirector Property Definitions ******************************
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UObject* (*const Z_Construct_UClass_UStateTreeCameraDirector_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UCameraDirector,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UStateTreeCameraDirector_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UStateTreeCameraDirector_Statics::ClassParams = {
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&UStateTreeCameraDirector::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UStateTreeCameraDirector_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UStateTreeCameraDirector_Statics::PropPointers),
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0,
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0x002810A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UStateTreeCameraDirector_Statics::Class_MetaDataParams), Z_Construct_UClass_UStateTreeCameraDirector_Statics::Class_MetaDataParams)
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};
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void UStateTreeCameraDirector::StaticRegisterNativesUStateTreeCameraDirector()
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{
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}
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UClass* Z_Construct_UClass_UStateTreeCameraDirector()
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{
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if (!Z_Registration_Info_UClass_UStateTreeCameraDirector.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UStateTreeCameraDirector.OuterSingleton, Z_Construct_UClass_UStateTreeCameraDirector_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UStateTreeCameraDirector.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UStateTreeCameraDirector);
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UStateTreeCameraDirector::~UStateTreeCameraDirector() {}
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// ********** End Class UStateTreeCameraDirector ***************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirector_h__Script_GameplayCameras_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UStateTreeCameraDirector, UStateTreeCameraDirector::StaticClass, TEXT("UStateTreeCameraDirector"), &Z_Registration_Info_UClass_UStateTreeCameraDirector, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UStateTreeCameraDirector), 3728505032U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirector_h__Script_GameplayCameras_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirector_h__Script_GameplayCameras_1122116168{
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TEXT("/Script/GameplayCameras"),
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Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirector_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirector_h__Script_GameplayCameras_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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