// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Directors/StateTreeCameraDirector.h" #include "StateTreeReference.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeStateTreeCameraDirector() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirector(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UStateTreeCameraDirector(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UStateTreeCameraDirector_NoRegister(); STATETREEMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FStateTreeReference(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UStateTreeCameraDirector ************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UStateTreeCameraDirector; UClass* UStateTreeCameraDirector::GetPrivateStaticClass() { using TClass = UStateTreeCameraDirector; if (!Z_Registration_Info_UClass_UStateTreeCameraDirector.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("StateTreeCameraDirector"), Z_Registration_Info_UClass_UStateTreeCameraDirector.InnerSingleton, StaticRegisterNativesUStateTreeCameraDirector, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UStateTreeCameraDirector.InnerSingleton; } UClass* Z_Construct_UClass_UStateTreeCameraDirector_NoRegister() { return UStateTreeCameraDirector::GetPrivateStaticClass(); } struct Z_Construct_UClass_UStateTreeCameraDirector_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * A camera director that runs a StateTree to specify which camera rigs should be active\n * any given frame.\n */" }, { "IncludePath", "Directors/StateTreeCameraDirector.h" }, { "ModuleRelativePath", "Public/Directors/StateTreeCameraDirector.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "A camera director that runs a StateTree to specify which camera rigs should be active\nany given frame." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StateTreeReference_MetaData[] = { { "Category", "StateTree" }, { "Comment", "/** The StateTree to execute. Must have been created with the CameraDirectorStateTreeSchema. */" }, { "ModuleRelativePath", "Public/Directors/StateTreeCameraDirector.h" }, { "Schema", "/Script/GameplayCameras.CameraDirectorStateTreeSchema" }, { "ToolTip", "The StateTree to execute. Must have been created with the CameraDirectorStateTreeSchema." }, }; #endif // WITH_METADATA // ********** Begin Class UStateTreeCameraDirector constinit property declarations ***************** static const UECodeGen_Private::FStructPropertyParams NewProp_StateTreeReference; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UStateTreeCameraDirector constinit property declarations ******************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UStateTreeCameraDirector_Statics // ********** Begin Class UStateTreeCameraDirector Property Definitions **************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UStateTreeCameraDirector_Statics::NewProp_StateTreeReference = { "StateTreeReference", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UStateTreeCameraDirector, StateTreeReference), Z_Construct_UScriptStruct_FStateTreeReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StateTreeReference_MetaData), NewProp_StateTreeReference_MetaData) }; // 474164899 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UStateTreeCameraDirector_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStateTreeCameraDirector_Statics::NewProp_StateTreeReference, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UStateTreeCameraDirector_Statics::PropPointers) < 2048); // ********** End Class UStateTreeCameraDirector Property Definitions ****************************** UObject* (*const Z_Construct_UClass_UStateTreeCameraDirector_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCameraDirector, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UStateTreeCameraDirector_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UStateTreeCameraDirector_Statics::ClassParams = { &UStateTreeCameraDirector::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UStateTreeCameraDirector_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UStateTreeCameraDirector_Statics::PropPointers), 0, 0x002810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UStateTreeCameraDirector_Statics::Class_MetaDataParams), Z_Construct_UClass_UStateTreeCameraDirector_Statics::Class_MetaDataParams) }; void UStateTreeCameraDirector::StaticRegisterNativesUStateTreeCameraDirector() { } UClass* Z_Construct_UClass_UStateTreeCameraDirector() { if (!Z_Registration_Info_UClass_UStateTreeCameraDirector.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UStateTreeCameraDirector.OuterSingleton, Z_Construct_UClass_UStateTreeCameraDirector_Statics::ClassParams); } return Z_Registration_Info_UClass_UStateTreeCameraDirector.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UStateTreeCameraDirector); UStateTreeCameraDirector::~UStateTreeCameraDirector() {} // ********** End Class UStateTreeCameraDirector *************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirector_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UStateTreeCameraDirector, UStateTreeCameraDirector::StaticClass, TEXT("UStateTreeCameraDirector"), &Z_Registration_Info_UClass_UStateTreeCameraDirector, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UStateTreeCameraDirector), 3728505032U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirector_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirector_h__Script_GameplayCameras_1122116168{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirector_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirector_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS