107 lines
7.1 KiB
C++
107 lines
7.1 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Math/PerlinNoise.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodePerlinNoise() {}
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// ********** Begin Cross Module References ********************************************************
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FPerlinNoiseData();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin ScriptStruct FPerlinNoiseData **************************************************
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struct Z_Construct_UScriptStruct_FPerlinNoiseData_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FPerlinNoiseData); }
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static inline consteval int16 GetStructAlignment() { return alignof(FPerlinNoiseData); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/Math/PerlinNoise.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Amplitude_MetaData[] = {
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{ "Category", "Perlin Noise" },
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{ "ModuleRelativePath", "Public/Math/PerlinNoise.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Frequency_MetaData[] = {
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{ "Category", "Perlin Noise" },
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{ "ModuleRelativePath", "Public/Math/PerlinNoise.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FPerlinNoiseData constinit property declarations ******************
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static const UECodeGen_Private::FFloatPropertyParams NewProp_Amplitude;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_Frequency;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FPerlinNoiseData constinit property declarations ********************
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FPerlinNoiseData>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FPerlinNoiseData_Statics
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FPerlinNoiseData;
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class UScriptStruct* FPerlinNoiseData::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FPerlinNoiseData.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FPerlinNoiseData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FPerlinNoiseData, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("PerlinNoiseData"));
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}
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return Z_Registration_Info_UScriptStruct_FPerlinNoiseData.OuterSingleton;
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}
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// ********** Begin ScriptStruct FPerlinNoiseData Property Definitions *****************************
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::NewProp_Amplitude = { "Amplitude", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPerlinNoiseData, Amplitude), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Amplitude_MetaData), NewProp_Amplitude_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::NewProp_Frequency = { "Frequency", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPerlinNoiseData, Frequency), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Frequency_MetaData), NewProp_Frequency_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::NewProp_Amplitude,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::NewProp_Frequency,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FPerlinNoiseData Property Definitions *******************************
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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nullptr,
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&NewStructOps,
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"PerlinNoiseData",
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Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::PropPointers),
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sizeof(FPerlinNoiseData),
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alignof(FPerlinNoiseData),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FPerlinNoiseData()
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{
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if (!Z_Registration_Info_UScriptStruct_FPerlinNoiseData.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FPerlinNoiseData.InnerSingleton, Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FPerlinNoiseData.InnerSingleton);
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}
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// ********** End ScriptStruct FPerlinNoiseData ****************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Math_PerlinNoise_h__Script_GameplayCameras_Statics
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{
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static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
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{ FPerlinNoiseData::StaticStruct, Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::NewStructOps, TEXT("PerlinNoiseData"),&Z_Registration_Info_UScriptStruct_FPerlinNoiseData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FPerlinNoiseData), 266914354U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Math_PerlinNoise_h__Script_GameplayCameras_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Math_PerlinNoise_h__Script_GameplayCameras_2236410080{
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TEXT("/Script/GameplayCameras"),
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nullptr, 0,
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Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Math_PerlinNoise_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Math_PerlinNoise_h__Script_GameplayCameras_Statics::ScriptStructInfo),
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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