// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Math/PerlinNoise.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodePerlinNoise() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FPerlinNoiseData(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FPerlinNoiseData ************************************************** struct Z_Construct_UScriptStruct_FPerlinNoiseData_Statics { static inline consteval int32 GetStructSize() { return sizeof(FPerlinNoiseData); } static inline consteval int16 GetStructAlignment() { return alignof(FPerlinNoiseData); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "ModuleRelativePath", "Public/Math/PerlinNoise.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Amplitude_MetaData[] = { { "Category", "Perlin Noise" }, { "ModuleRelativePath", "Public/Math/PerlinNoise.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Frequency_MetaData[] = { { "Category", "Perlin Noise" }, { "ModuleRelativePath", "Public/Math/PerlinNoise.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FPerlinNoiseData constinit property declarations ****************** static const UECodeGen_Private::FFloatPropertyParams NewProp_Amplitude; static const UECodeGen_Private::FFloatPropertyParams NewProp_Frequency; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FPerlinNoiseData constinit property declarations ******************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FPerlinNoiseData_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FPerlinNoiseData; class UScriptStruct* FPerlinNoiseData::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FPerlinNoiseData.OuterSingleton) { Z_Registration_Info_UScriptStruct_FPerlinNoiseData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FPerlinNoiseData, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("PerlinNoiseData")); } return Z_Registration_Info_UScriptStruct_FPerlinNoiseData.OuterSingleton; } // ********** Begin ScriptStruct FPerlinNoiseData Property Definitions ***************************** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::NewProp_Amplitude = { "Amplitude", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPerlinNoiseData, Amplitude), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Amplitude_MetaData), NewProp_Amplitude_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::NewProp_Frequency = { "Frequency", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPerlinNoiseData, Frequency), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Frequency_MetaData), NewProp_Frequency_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::NewProp_Amplitude, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::NewProp_Frequency, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::PropPointers) < 2048); // ********** End ScriptStruct FPerlinNoiseData Property Definitions ******************************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, nullptr, &NewStructOps, "PerlinNoiseData", Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::PropPointers), sizeof(FPerlinNoiseData), alignof(FPerlinNoiseData), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FPerlinNoiseData() { if (!Z_Registration_Info_UScriptStruct_FPerlinNoiseData.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FPerlinNoiseData.InnerSingleton, Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FPerlinNoiseData.InnerSingleton); } // ********** End ScriptStruct FPerlinNoiseData **************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Math_PerlinNoise_h__Script_GameplayCameras_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FPerlinNoiseData::StaticStruct, Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::NewStructOps, TEXT("PerlinNoiseData"),&Z_Registration_Info_UScriptStruct_FPerlinNoiseData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FPerlinNoiseData), 266914354U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Math_PerlinNoise_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Math_PerlinNoise_h__Script_GameplayCameras_2236410080{ TEXT("/Script/GameplayCameras"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Math_PerlinNoise_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Math_PerlinNoise_h__Script_GameplayCameras_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS