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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/InputAccumulator2DCameraNode.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Input/InputAccumulator2DCameraNode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeInputAccumulator2DCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigInput2DSlot();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInput2DCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInputAccumulator2DCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInputAccumulator2DCameraNode_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UInputAccumulator2DCameraNode ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UInputAccumulator2DCameraNode;
UClass* UInputAccumulator2DCameraNode::GetPrivateStaticClass()
{
using TClass = UInputAccumulator2DCameraNode;
if (!Z_Registration_Info_UClass_UInputAccumulator2DCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("InputAccumulator2DCameraNode"),
Z_Registration_Info_UClass_UInputAccumulator2DCameraNode.InnerSingleton,
StaticRegisterNativesUInputAccumulator2DCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UInputAccumulator2DCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UInputAccumulator2DCameraNode_NoRegister()
{
return UInputAccumulator2DCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CameraNodeCategories", "Input" },
{ "Comment", "/**\n * A camera node that accumulates player input.\n */" },
{ "IncludePath", "Nodes/Input/InputAccumulator2DCameraNode.h" },
{ "ModuleRelativePath", "Public/Nodes/Input/InputAccumulator2DCameraNode.h" },
{ "ToolTip", "A camera node that accumulates player input." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputSlot_MetaData[] = {
{ "Comment", "/** Input node to accumulate values from. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Nodes/Input/InputAccumulator2DCameraNode.h" },
{ "ToolTip", "Input node to accumulate values from." },
};
#endif // WITH_METADATA
// ********** Begin Class UInputAccumulator2DCameraNode constinit property declarations ************
static const UECodeGen_Private::FObjectPropertyParams NewProp_InputSlot;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UInputAccumulator2DCameraNode constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UInputAccumulator2DCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics
// ********** Begin Class UInputAccumulator2DCameraNode Property Definitions ***********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::NewProp_InputSlot = { "InputSlot", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UInputAccumulator2DCameraNode, InputSlot), Z_Construct_UClass_UInput2DCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputSlot_MetaData), NewProp_InputSlot_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::NewProp_InputSlot,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UInputAccumulator2DCameraNode Property Definitions *************************
UObject* (*const Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraRigInput2DSlot,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::ClassParams = {
&UInputAccumulator2DCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::PropPointers),
0,
0x00A810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::Class_MetaDataParams)
};
void UInputAccumulator2DCameraNode::StaticRegisterNativesUInputAccumulator2DCameraNode()
{
}
UClass* Z_Construct_UClass_UInputAccumulator2DCameraNode()
{
if (!Z_Registration_Info_UClass_UInputAccumulator2DCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UInputAccumulator2DCameraNode.OuterSingleton, Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UInputAccumulator2DCameraNode.OuterSingleton;
}
UInputAccumulator2DCameraNode::UInputAccumulator2DCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UInputAccumulator2DCameraNode);
UInputAccumulator2DCameraNode::~UInputAccumulator2DCameraNode() {}
// ********** End Class UInputAccumulator2DCameraNode **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UInputAccumulator2DCameraNode, UInputAccumulator2DCameraNode::StaticClass, TEXT("UInputAccumulator2DCameraNode"), &Z_Registration_Info_UClass_UInputAccumulator2DCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UInputAccumulator2DCameraNode), 2452674933U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h__Script_GameplayCameras_3877272330{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS