// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Nodes/Input/InputAccumulator2DCameraNode.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeInputAccumulator2DCameraNode() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigInput2DSlot(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInput2DCameraNode_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInputAccumulator2DCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInputAccumulator2DCameraNode_NoRegister(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UInputAccumulator2DCameraNode ******************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UInputAccumulator2DCameraNode; UClass* UInputAccumulator2DCameraNode::GetPrivateStaticClass() { using TClass = UInputAccumulator2DCameraNode; if (!Z_Registration_Info_UClass_UInputAccumulator2DCameraNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("InputAccumulator2DCameraNode"), Z_Registration_Info_UClass_UInputAccumulator2DCameraNode.InnerSingleton, StaticRegisterNativesUInputAccumulator2DCameraNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UInputAccumulator2DCameraNode.InnerSingleton; } UClass* Z_Construct_UClass_UInputAccumulator2DCameraNode_NoRegister() { return UInputAccumulator2DCameraNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "CameraNodeCategories", "Input" }, { "Comment", "/**\n * A camera node that accumulates player input.\n */" }, { "IncludePath", "Nodes/Input/InputAccumulator2DCameraNode.h" }, { "ModuleRelativePath", "Public/Nodes/Input/InputAccumulator2DCameraNode.h" }, { "ToolTip", "A camera node that accumulates player input." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputSlot_MetaData[] = { { "Comment", "/** Input node to accumulate values from. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Nodes/Input/InputAccumulator2DCameraNode.h" }, { "ToolTip", "Input node to accumulate values from." }, }; #endif // WITH_METADATA // ********** Begin Class UInputAccumulator2DCameraNode constinit property declarations ************ static const UECodeGen_Private::FObjectPropertyParams NewProp_InputSlot; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UInputAccumulator2DCameraNode constinit property declarations ************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics // ********** Begin Class UInputAccumulator2DCameraNode Property Definitions *********************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::NewProp_InputSlot = { "InputSlot", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UInputAccumulator2DCameraNode, InputSlot), Z_Construct_UClass_UInput2DCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputSlot_MetaData), NewProp_InputSlot_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::NewProp_InputSlot, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::PropPointers) < 2048); // ********** End Class UInputAccumulator2DCameraNode Property Definitions ************************* UObject* (*const Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCameraRigInput2DSlot, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::ClassParams = { &UInputAccumulator2DCameraNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::PropPointers), 0, 0x00A810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::Class_MetaDataParams) }; void UInputAccumulator2DCameraNode::StaticRegisterNativesUInputAccumulator2DCameraNode() { } UClass* Z_Construct_UClass_UInputAccumulator2DCameraNode() { if (!Z_Registration_Info_UClass_UInputAccumulator2DCameraNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UInputAccumulator2DCameraNode.OuterSingleton, Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UInputAccumulator2DCameraNode.OuterSingleton; } UInputAccumulator2DCameraNode::UInputAccumulator2DCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UInputAccumulator2DCameraNode); UInputAccumulator2DCameraNode::~UInputAccumulator2DCameraNode() {} // ********** End Class UInputAccumulator2DCameraNode ********************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UInputAccumulator2DCameraNode, UInputAccumulator2DCameraNode::StaticClass, TEXT("UInputAccumulator2DCameraNode"), &Z_Registration_Info_UClass_UInputAccumulator2DCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UInputAccumulator2DCameraNode), 2452674933U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h__Script_GameplayCameras_3877272330{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS