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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/GameplayCameraSystemActor.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/GameplayCameraSystemActor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayCameraSystemActor() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_AActor();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraSystemActor();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraSystemActor_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class AGameplayCameraSystemActor Function GetCameraSystemComponent *************
struct Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics
{
struct GameplayCameraSystemActor_eventGetCameraSystemComponent_Parms
{
UGameplayCameraSystemComponent* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintGetter", "" },
{ "Category", "Camera" },
{ "Comment", "/** Gets the camera system component. */" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemActor.h" },
{ "ToolTip", "Gets the camera system component." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
{ "EditInline", "true" },
};
#endif // WITH_METADATA
// ********** Begin Function GetCameraSystemComponent constinit property declarations **************
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetCameraSystemComponent constinit property declarations ****************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetCameraSystemComponent Property Definitions *************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemActor_eventGetCameraSystemComponent_Parms, ReturnValue), Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::PropPointers) < 2048);
// ********** End Function GetCameraSystemComponent Property Definitions ***************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameplayCameraSystemActor, nullptr, "GetCameraSystemComponent", Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::PropPointers),
sizeof(Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::GameplayCameraSystemActor_eventGetCameraSystemComponent_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::GameplayCameraSystemActor_eventGetCameraSystemComponent_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(AGameplayCameraSystemActor::execGetCameraSystemComponent)
{
P_FINISH;
P_NATIVE_BEGIN;
*(UGameplayCameraSystemComponent**)Z_Param__Result=P_THIS->GetCameraSystemComponent();
P_NATIVE_END;
}
// ********** End Class AGameplayCameraSystemActor Function GetCameraSystemComponent ***************
// ********** Begin Class AGameplayCameraSystemActor ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_AGameplayCameraSystemActor;
UClass* AGameplayCameraSystemActor::GetPrivateStaticClass()
{
using TClass = AGameplayCameraSystemActor;
if (!Z_Registration_Info_UClass_AGameplayCameraSystemActor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayCameraSystemActor"),
Z_Registration_Info_UClass_AGameplayCameraSystemActor.InnerSingleton,
StaticRegisterNativesAGameplayCameraSystemActor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_AGameplayCameraSystemActor.InnerSingleton;
}
UClass* Z_Construct_UClass_AGameplayCameraSystemActor_NoRegister()
{
return AGameplayCameraSystemActor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_AGameplayCameraSystemActor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ClassGroupNames", "Camera" },
{ "Comment", "/**\n * An actor that hosts a camera system.\n */" },
{ "HideCategories", "Input Rendering" },
{ "IncludePath", "GameFramework/GameplayCameraSystemActor.h" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemActor.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "An actor that hosts a camera system." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraSystemComponent_MetaData[] = {
{ "BlueprintGetter", "GetCameraSystemComponent" },
{ "Category", "Camera" },
{ "EditInline", "true" },
{ "ExposeFunctionCategories", "CameraSystem" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemActor.h" },
};
#endif // WITH_METADATA
// ********** Begin Class AGameplayCameraSystemActor constinit property declarations ***************
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraSystemComponent;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class AGameplayCameraSystemActor constinit property declarations *****************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("GetCameraSystemComponent"), .Pointer = &AGameplayCameraSystemActor::execGetCameraSystemComponent },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent, "GetCameraSystemComponent" }, // 3163798579
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AGameplayCameraSystemActor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_AGameplayCameraSystemActor_Statics
// ********** Begin Class AGameplayCameraSystemActor Property Definitions **************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AGameplayCameraSystemActor_Statics::NewProp_CameraSystemComponent = { "CameraSystemComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameplayCameraSystemActor, CameraSystemComponent), Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraSystemComponent_MetaData), NewProp_CameraSystemComponent_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AGameplayCameraSystemActor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayCameraSystemActor_Statics::NewProp_CameraSystemComponent,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraSystemActor_Statics::PropPointers) < 2048);
// ********** End Class AGameplayCameraSystemActor Property Definitions ****************************
UObject* (*const Z_Construct_UClass_AGameplayCameraSystemActor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AActor,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraSystemActor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AGameplayCameraSystemActor_Statics::ClassParams = {
&AGameplayCameraSystemActor::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_AGameplayCameraSystemActor_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraSystemActor_Statics::PropPointers),
0,
0x008800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraSystemActor_Statics::Class_MetaDataParams), Z_Construct_UClass_AGameplayCameraSystemActor_Statics::Class_MetaDataParams)
};
void AGameplayCameraSystemActor::StaticRegisterNativesAGameplayCameraSystemActor()
{
UClass* Class = AGameplayCameraSystemActor::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_AGameplayCameraSystemActor_Statics::Funcs));
}
UClass* Z_Construct_UClass_AGameplayCameraSystemActor()
{
if (!Z_Registration_Info_UClass_AGameplayCameraSystemActor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AGameplayCameraSystemActor.OuterSingleton, Z_Construct_UClass_AGameplayCameraSystemActor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AGameplayCameraSystemActor.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AGameplayCameraSystemActor);
AGameplayCameraSystemActor::~AGameplayCameraSystemActor() {}
// ********** End Class AGameplayCameraSystemActor *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AGameplayCameraSystemActor, AGameplayCameraSystemActor::StaticClass, TEXT("AGameplayCameraSystemActor"), &Z_Registration_Info_UClass_AGameplayCameraSystemActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AGameplayCameraSystemActor), 1768671039U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h__Script_GameplayCameras_1695829942{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS