209 lines
13 KiB
C++
209 lines
13 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameFramework/GameplayCameraSystemActor.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameplayCameraSystemActor() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_AActor();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraSystemActor();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraSystemActor_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class AGameplayCameraSystemActor Function GetCameraSystemComponent *************
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struct Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics
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{
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struct GameplayCameraSystemActor_eventGetCameraSystemComponent_Parms
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{
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UGameplayCameraSystemComponent* ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "BlueprintGetter", "" },
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{ "Category", "Camera" },
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{ "Comment", "/** Gets the camera system component. */" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemActor.h" },
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{ "ToolTip", "Gets the camera system component." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
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{ "EditInline", "true" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function GetCameraSystemComponent constinit property declarations **************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function GetCameraSystemComponent constinit property declarations ****************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function GetCameraSystemComponent Property Definitions *************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemActor_eventGetCameraSystemComponent_Parms, ReturnValue), Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::PropPointers) < 2048);
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// ********** End Function GetCameraSystemComponent Property Definitions ***************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameplayCameraSystemActor, nullptr, "GetCameraSystemComponent", Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::GameplayCameraSystemActor_eventGetCameraSystemComponent_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::GameplayCameraSystemActor_eventGetCameraSystemComponent_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(AGameplayCameraSystemActor::execGetCameraSystemComponent)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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*(UGameplayCameraSystemComponent**)Z_Param__Result=P_THIS->GetCameraSystemComponent();
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P_NATIVE_END;
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}
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// ********** End Class AGameplayCameraSystemActor Function GetCameraSystemComponent ***************
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// ********** Begin Class AGameplayCameraSystemActor ***********************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_AGameplayCameraSystemActor;
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UClass* AGameplayCameraSystemActor::GetPrivateStaticClass()
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{
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using TClass = AGameplayCameraSystemActor;
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if (!Z_Registration_Info_UClass_AGameplayCameraSystemActor.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("GameplayCameraSystemActor"),
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Z_Registration_Info_UClass_AGameplayCameraSystemActor.InnerSingleton,
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StaticRegisterNativesAGameplayCameraSystemActor,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_AGameplayCameraSystemActor.InnerSingleton;
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}
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UClass* Z_Construct_UClass_AGameplayCameraSystemActor_NoRegister()
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{
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return AGameplayCameraSystemActor::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_AGameplayCameraSystemActor_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "ClassGroupNames", "Camera" },
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{ "Comment", "/**\n * An actor that hosts a camera system.\n */" },
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{ "HideCategories", "Input Rendering" },
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{ "IncludePath", "GameFramework/GameplayCameraSystemActor.h" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemActor.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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{ "ToolTip", "An actor that hosts a camera system." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraSystemComponent_MetaData[] = {
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{ "BlueprintGetter", "GetCameraSystemComponent" },
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{ "Category", "Camera" },
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{ "EditInline", "true" },
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{ "ExposeFunctionCategories", "CameraSystem" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemActor.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class AGameplayCameraSystemActor constinit property declarations ***************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraSystemComponent;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class AGameplayCameraSystemActor constinit property declarations *****************
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static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
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{ .NameUTF8 = UTF8TEXT("GetCameraSystemComponent"), .Pointer = &AGameplayCameraSystemActor::execGetCameraSystemComponent },
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};
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static UObject* (*const DependentSingletons[])();
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static constexpr FClassFunctionLinkInfo FuncInfo[] = {
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{ &Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent, "GetCameraSystemComponent" }, // 3163798579
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};
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static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<AGameplayCameraSystemActor>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_AGameplayCameraSystemActor_Statics
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// ********** Begin Class AGameplayCameraSystemActor Property Definitions **************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AGameplayCameraSystemActor_Statics::NewProp_CameraSystemComponent = { "CameraSystemComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameplayCameraSystemActor, CameraSystemComponent), Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraSystemComponent_MetaData), NewProp_CameraSystemComponent_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AGameplayCameraSystemActor_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayCameraSystemActor_Statics::NewProp_CameraSystemComponent,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraSystemActor_Statics::PropPointers) < 2048);
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// ********** End Class AGameplayCameraSystemActor Property Definitions ****************************
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UObject* (*const Z_Construct_UClass_AGameplayCameraSystemActor_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_AActor,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraSystemActor_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_AGameplayCameraSystemActor_Statics::ClassParams = {
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&AGameplayCameraSystemActor::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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FuncInfo,
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Z_Construct_UClass_AGameplayCameraSystemActor_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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UE_ARRAY_COUNT(FuncInfo),
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UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraSystemActor_Statics::PropPointers),
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0,
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0x008800A4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraSystemActor_Statics::Class_MetaDataParams), Z_Construct_UClass_AGameplayCameraSystemActor_Statics::Class_MetaDataParams)
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};
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void AGameplayCameraSystemActor::StaticRegisterNativesAGameplayCameraSystemActor()
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{
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UClass* Class = AGameplayCameraSystemActor::StaticClass();
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FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_AGameplayCameraSystemActor_Statics::Funcs));
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}
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UClass* Z_Construct_UClass_AGameplayCameraSystemActor()
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{
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if (!Z_Registration_Info_UClass_AGameplayCameraSystemActor.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AGameplayCameraSystemActor.OuterSingleton, Z_Construct_UClass_AGameplayCameraSystemActor_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_AGameplayCameraSystemActor.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AGameplayCameraSystemActor);
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AGameplayCameraSystemActor::~AGameplayCameraSystemActor() {}
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// ********** End Class AGameplayCameraSystemActor *************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h__Script_GameplayCameras_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_AGameplayCameraSystemActor, AGameplayCameraSystemActor::StaticClass, TEXT("AGameplayCameraSystemActor"), &Z_Registration_Info_UClass_AGameplayCameraSystemActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AGameplayCameraSystemActor), 1768671039U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h__Script_GameplayCameras_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h__Script_GameplayCameras_1695829942{
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TEXT("/Script/GameplayCameras"),
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Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h__Script_GameplayCameras_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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