// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/GameplayCameraSystemActor.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeGameplayCameraSystemActor() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_AActor(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraSystemActor(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraSystemActor_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class AGameplayCameraSystemActor Function GetCameraSystemComponent ************* struct Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics { struct GameplayCameraSystemActor_eventGetCameraSystemComponent_Parms { UGameplayCameraSystemComponent* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintGetter", "" }, { "Category", "Camera" }, { "Comment", "/** Gets the camera system component. */" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemActor.h" }, { "ToolTip", "Gets the camera system component." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = { { "EditInline", "true" }, }; #endif // WITH_METADATA // ********** Begin Function GetCameraSystemComponent constinit property declarations ************** static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetCameraSystemComponent constinit property declarations **************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetCameraSystemComponent Property Definitions ************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemActor_eventGetCameraSystemComponent_Parms, ReturnValue), Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::PropPointers) < 2048); // ********** End Function GetCameraSystemComponent Property Definitions *************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameplayCameraSystemActor, nullptr, "GetCameraSystemComponent", Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::PropPointers), sizeof(Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::GameplayCameraSystemActor_eventGetCameraSystemComponent_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::GameplayCameraSystemActor_eventGetCameraSystemComponent_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(AGameplayCameraSystemActor::execGetCameraSystemComponent) { P_FINISH; P_NATIVE_BEGIN; *(UGameplayCameraSystemComponent**)Z_Param__Result=P_THIS->GetCameraSystemComponent(); P_NATIVE_END; } // ********** End Class AGameplayCameraSystemActor Function GetCameraSystemComponent *************** // ********** Begin Class AGameplayCameraSystemActor *********************************************** FClassRegistrationInfo Z_Registration_Info_UClass_AGameplayCameraSystemActor; UClass* AGameplayCameraSystemActor::GetPrivateStaticClass() { using TClass = AGameplayCameraSystemActor; if (!Z_Registration_Info_UClass_AGameplayCameraSystemActor.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("GameplayCameraSystemActor"), Z_Registration_Info_UClass_AGameplayCameraSystemActor.InnerSingleton, StaticRegisterNativesAGameplayCameraSystemActor, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_AGameplayCameraSystemActor.InnerSingleton; } UClass* Z_Construct_UClass_AGameplayCameraSystemActor_NoRegister() { return AGameplayCameraSystemActor::GetPrivateStaticClass(); } struct Z_Construct_UClass_AGameplayCameraSystemActor_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "ClassGroupNames", "Camera" }, { "Comment", "/**\n * An actor that hosts a camera system.\n */" }, { "HideCategories", "Input Rendering" }, { "IncludePath", "GameFramework/GameplayCameraSystemActor.h" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemActor.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "An actor that hosts a camera system." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraSystemComponent_MetaData[] = { { "BlueprintGetter", "GetCameraSystemComponent" }, { "Category", "Camera" }, { "EditInline", "true" }, { "ExposeFunctionCategories", "CameraSystem" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemActor.h" }, }; #endif // WITH_METADATA // ********** Begin Class AGameplayCameraSystemActor constinit property declarations *************** static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraSystemComponent; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class AGameplayCameraSystemActor constinit property declarations ***************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("GetCameraSystemComponent"), .Pointer = &AGameplayCameraSystemActor::execGetCameraSystemComponent }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_AGameplayCameraSystemActor_GetCameraSystemComponent, "GetCameraSystemComponent" }, // 3163798579 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_AGameplayCameraSystemActor_Statics // ********** Begin Class AGameplayCameraSystemActor Property Definitions ************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AGameplayCameraSystemActor_Statics::NewProp_CameraSystemComponent = { "CameraSystemComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameplayCameraSystemActor, CameraSystemComponent), Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraSystemComponent_MetaData), NewProp_CameraSystemComponent_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AGameplayCameraSystemActor_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayCameraSystemActor_Statics::NewProp_CameraSystemComponent, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraSystemActor_Statics::PropPointers) < 2048); // ********** End Class AGameplayCameraSystemActor Property Definitions **************************** UObject* (*const Z_Construct_UClass_AGameplayCameraSystemActor_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_AActor, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraSystemActor_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AGameplayCameraSystemActor_Statics::ClassParams = { &AGameplayCameraSystemActor::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_AGameplayCameraSystemActor_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraSystemActor_Statics::PropPointers), 0, 0x008800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraSystemActor_Statics::Class_MetaDataParams), Z_Construct_UClass_AGameplayCameraSystemActor_Statics::Class_MetaDataParams) }; void AGameplayCameraSystemActor::StaticRegisterNativesAGameplayCameraSystemActor() { UClass* Class = AGameplayCameraSystemActor::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_AGameplayCameraSystemActor_Statics::Funcs)); } UClass* Z_Construct_UClass_AGameplayCameraSystemActor() { if (!Z_Registration_Info_UClass_AGameplayCameraSystemActor.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AGameplayCameraSystemActor.OuterSingleton, Z_Construct_UClass_AGameplayCameraSystemActor_Statics::ClassParams); } return Z_Registration_Info_UClass_AGameplayCameraSystemActor.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AGameplayCameraSystemActor); AGameplayCameraSystemActor::~AGameplayCameraSystemActor() {} // ********** End Class AGameplayCameraSystemActor ************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AGameplayCameraSystemActor, AGameplayCameraSystemActor::StaticClass, TEXT("AGameplayCameraSystemActor"), &Z_Registration_Info_UClass_AGameplayCameraSystemActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AGameplayCameraSystemActor), 1768671039U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h__Script_GameplayCameras_1695829942{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS