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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/GameplayCameraActorBase.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/GameplayCameraActorBase.h"
#ifdef GAMEPLAYCAMERAS_GameplayCameraActorBase_generated_h
#error "GameplayCameraActorBase.generated.h already included, missing '#pragma once' in GameplayCameraActorBase.h"
#endif
#define GAMEPLAYCAMERAS_GameplayCameraActorBase_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class AGameplayCameraActorBase *************************************************
struct Z_Construct_UClass_AGameplayCameraActorBase_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraActorBase_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActorBase_h_23_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAGameplayCameraActorBase(); \
friend struct ::Z_Construct_UClass_AGameplayCameraActorBase_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_AGameplayCameraActorBase_NoRegister(); \
public: \
DECLARE_CLASS2(AGameplayCameraActorBase, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_AGameplayCameraActorBase_NoRegister) \
DECLARE_SERIALIZER(AGameplayCameraActorBase)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActorBase_h_23_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
AGameplayCameraActorBase(AGameplayCameraActorBase&&) = delete; \
AGameplayCameraActorBase(const AGameplayCameraActorBase&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, AGameplayCameraActorBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AGameplayCameraActorBase); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AGameplayCameraActorBase) \
GAMEPLAYCAMERAS_API virtual ~AGameplayCameraActorBase();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActorBase_h_20_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActorBase_h_23_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActorBase_h_23_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActorBase_h_23_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AGameplayCameraActorBase;
// ********** End Class AGameplayCameraActorBase ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActorBase_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS