// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/GameplayCameraActorBase.h" #ifdef GAMEPLAYCAMERAS_GameplayCameraActorBase_generated_h #error "GameplayCameraActorBase.generated.h already included, missing '#pragma once' in GameplayCameraActorBase.h" #endif #define GAMEPLAYCAMERAS_GameplayCameraActorBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class AGameplayCameraActorBase ************************************************* struct Z_Construct_UClass_AGameplayCameraActorBase_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraActorBase_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActorBase_h_23_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAGameplayCameraActorBase(); \ friend struct ::Z_Construct_UClass_AGameplayCameraActorBase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_AGameplayCameraActorBase_NoRegister(); \ public: \ DECLARE_CLASS2(AGameplayCameraActorBase, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_AGameplayCameraActorBase_NoRegister) \ DECLARE_SERIALIZER(AGameplayCameraActorBase) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActorBase_h_23_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ AGameplayCameraActorBase(AGameplayCameraActorBase&&) = delete; \ AGameplayCameraActorBase(const AGameplayCameraActorBase&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, AGameplayCameraActorBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AGameplayCameraActorBase); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AGameplayCameraActorBase) \ GAMEPLAYCAMERAS_API virtual ~AGameplayCameraActorBase(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActorBase_h_20_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActorBase_h_23_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActorBase_h_23_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActorBase_h_23_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AGameplayCameraActorBase; // ********** End Class AGameplayCameraActorBase *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActorBase_h PRAGMA_ENABLE_DEPRECATION_WARNINGS