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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/GameplayCameraActor.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/GameplayCameraActor.h"
#ifdef GAMEPLAYCAMERAS_GameplayCameraActor_generated_h
#error "GameplayCameraActor.generated.h already included, missing '#pragma once' in GameplayCameraActor.h"
#endif
#define GAMEPLAYCAMERAS_GameplayCameraActor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UGameplayCameraComponent;
// ********** Begin Class AGameplayCameraActor *****************************************************
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetCameraComponent);
struct Z_Construct_UClass_AGameplayCameraActor_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraActor_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAGameplayCameraActor(); \
friend struct ::Z_Construct_UClass_AGameplayCameraActor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_AGameplayCameraActor_NoRegister(); \
public: \
DECLARE_CLASS2(AGameplayCameraActor, AGameplayCameraActorBase, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_AGameplayCameraActor_NoRegister) \
DECLARE_SERIALIZER(AGameplayCameraActor)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h_17_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
AGameplayCameraActor(AGameplayCameraActor&&) = delete; \
AGameplayCameraActor(const AGameplayCameraActor&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, AGameplayCameraActor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AGameplayCameraActor); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AGameplayCameraActor) \
GAMEPLAYCAMERAS_API virtual ~AGameplayCameraActor();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h_14_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h_17_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AGameplayCameraActor;
// ********** End Class AGameplayCameraActor *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS