// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/GameplayCameraActor.h" #ifdef GAMEPLAYCAMERAS_GameplayCameraActor_generated_h #error "GameplayCameraActor.generated.h already included, missing '#pragma once' in GameplayCameraActor.h" #endif #define GAMEPLAYCAMERAS_GameplayCameraActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UGameplayCameraComponent; // ********** Begin Class AGameplayCameraActor ***************************************************** #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetCameraComponent); struct Z_Construct_UClass_AGameplayCameraActor_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraActor_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h_17_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAGameplayCameraActor(); \ friend struct ::Z_Construct_UClass_AGameplayCameraActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_AGameplayCameraActor_NoRegister(); \ public: \ DECLARE_CLASS2(AGameplayCameraActor, AGameplayCameraActorBase, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_AGameplayCameraActor_NoRegister) \ DECLARE_SERIALIZER(AGameplayCameraActor) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h_17_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ AGameplayCameraActor(AGameplayCameraActor&&) = delete; \ AGameplayCameraActor(const AGameplayCameraActor&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, AGameplayCameraActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AGameplayCameraActor); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AGameplayCameraActor) \ GAMEPLAYCAMERAS_API virtual ~AGameplayCameraActor(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h_14_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h_17_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h_17_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h_17_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AGameplayCameraActor; // ********** End Class AGameplayCameraActor ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS