92 lines
4.6 KiB
C
92 lines
4.6 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Build/CameraBuildStatus.h"
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#ifdef GAMEPLAYCAMERAS_CameraBuildStatus_generated_h
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#error "CameraBuildStatus.generated.h already included, missing '#pragma once' in CameraBuildStatus.h"
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#endif
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#define GAMEPLAYCAMERAS_CameraBuildStatus_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Interface UHasCameraBuildStatus ************************************************
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struct Z_Construct_UClass_UHasCameraBuildStatus_Statics;
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UHasCameraBuildStatus_NoRegister();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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GAMEPLAYCAMERAS_API UHasCameraBuildStatus(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UHasCameraBuildStatus(UHasCameraBuildStatus&&) = delete; \
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UHasCameraBuildStatus(const UHasCameraBuildStatus&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UHasCameraBuildStatus); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHasCameraBuildStatus); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHasCameraBuildStatus) \
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virtual ~UHasCameraBuildStatus() = default;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_GENERATED_UINTERFACE_BODY() \
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private: \
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static void StaticRegisterNativesUHasCameraBuildStatus(); \
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friend struct ::Z_Construct_UClass_UHasCameraBuildStatus_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UHasCameraBuildStatus_NoRegister(); \
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public: \
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DECLARE_CLASS2(UHasCameraBuildStatus, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UHasCameraBuildStatus_NoRegister) \
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DECLARE_SERIALIZER(UHasCameraBuildStatus)
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_GENERATED_UINTERFACE_BODY() \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_INCLASS_IINTERFACE_NO_PURE_DECLS \
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protected: \
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virtual ~IHasCameraBuildStatus() {} \
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public: \
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typedef UHasCameraBuildStatus UClassType; \
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typedef IHasCameraBuildStatus ThisClass; \
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virtual UObject* _getUObject() const { return nullptr; }
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_22_PROLOG
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_34_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_INCLASS_IINTERFACE_NO_PURE_DECLS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UHasCameraBuildStatus;
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// ********** End Interface UHasCameraBuildStatus **************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h
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// ********** Begin Enum ECameraBuildStatus ********************************************************
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#define FOREACH_ENUM_ECAMERABUILDSTATUS(op) \
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op(ECameraBuildStatus::Clean) \
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op(ECameraBuildStatus::CleanWithWarnings) \
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op(ECameraBuildStatus::WithErrors) \
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op(ECameraBuildStatus::Dirty)
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enum class ECameraBuildStatus : uint8;
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template<> struct TIsUEnumClass<ECameraBuildStatus> { enum { Value = true }; };
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template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraBuildStatus>();
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// ********** End Enum ECameraBuildStatus **********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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