// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Build/CameraBuildStatus.h" #ifdef GAMEPLAYCAMERAS_CameraBuildStatus_generated_h #error "CameraBuildStatus.generated.h already included, missing '#pragma once' in CameraBuildStatus.h" #endif #define GAMEPLAYCAMERAS_CameraBuildStatus_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Interface UHasCameraBuildStatus ************************************************ struct Z_Construct_UClass_UHasCameraBuildStatus_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UHasCameraBuildStatus_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UHasCameraBuildStatus(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UHasCameraBuildStatus(UHasCameraBuildStatus&&) = delete; \ UHasCameraBuildStatus(const UHasCameraBuildStatus&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UHasCameraBuildStatus); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHasCameraBuildStatus); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHasCameraBuildStatus) \ virtual ~UHasCameraBuildStatus() = default; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_GENERATED_UINTERFACE_BODY() \ private: \ static void StaticRegisterNativesUHasCameraBuildStatus(); \ friend struct ::Z_Construct_UClass_UHasCameraBuildStatus_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UHasCameraBuildStatus_NoRegister(); \ public: \ DECLARE_CLASS2(UHasCameraBuildStatus, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UHasCameraBuildStatus_NoRegister) \ DECLARE_SERIALIZER(UHasCameraBuildStatus) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_GENERATED_UINTERFACE_BODY() \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_INCLASS_IINTERFACE_NO_PURE_DECLS \ protected: \ virtual ~IHasCameraBuildStatus() {} \ public: \ typedef UHasCameraBuildStatus UClassType; \ typedef IHasCameraBuildStatus ThisClass; \ virtual UObject* _getUObject() const { return nullptr; } #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_22_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_34_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_INCLASS_IINTERFACE_NO_PURE_DECLS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UHasCameraBuildStatus; // ********** End Interface UHasCameraBuildStatus ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h // ********** Begin Enum ECameraBuildStatus ******************************************************** #define FOREACH_ENUM_ECAMERABUILDSTATUS(op) \ op(ECameraBuildStatus::Clean) \ op(ECameraBuildStatus::CleanWithWarnings) \ op(ECameraBuildStatus::WithErrors) \ op(ECameraBuildStatus::Dirty) enum class ECameraBuildStatus : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ECameraBuildStatus ********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS