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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/CameraBuildStatus.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Build/CameraBuildStatus.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraBuildStatus() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UInterface();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UHasCameraBuildStatus();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UHasCameraBuildStatus_NoRegister();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ECameraBuildStatus ********************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraBuildStatus;
static UEnum* ECameraBuildStatus_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECameraBuildStatus.OuterSingleton)
{
Z_Registration_Info_UEnum_ECameraBuildStatus.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraBuildStatus"));
}
return Z_Registration_Info_UEnum_ECameraBuildStatus.OuterSingleton;
}
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraBuildStatus>()
{
return ECameraBuildStatus_StaticEnum();
}
struct Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Clean.Name", "ECameraBuildStatus::Clean" },
{ "CleanWithWarnings.Name", "ECameraBuildStatus::CleanWithWarnings" },
{ "Comment", "/**\n * Enumeration that describes if a camera asset needs to be rebuilt.\n */" },
{ "Dirty.Name", "ECameraBuildStatus::Dirty" },
{ "ModuleRelativePath", "Public/Build/CameraBuildStatus.h" },
{ "ToolTip", "Enumeration that describes if a camera asset needs to be rebuilt." },
{ "WithErrors.Name", "ECameraBuildStatus::WithErrors" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECameraBuildStatus::Clean", (int64)ECameraBuildStatus::Clean },
{ "ECameraBuildStatus::CleanWithWarnings", (int64)ECameraBuildStatus::CleanWithWarnings },
{ "ECameraBuildStatus::WithErrors", (int64)ECameraBuildStatus::WithErrors },
{ "ECameraBuildStatus::Dirty", (int64)ECameraBuildStatus::Dirty },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
"ECameraBuildStatus",
"ECameraBuildStatus",
Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus()
{
if (!Z_Registration_Info_UEnum_ECameraBuildStatus.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraBuildStatus.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECameraBuildStatus.InnerSingleton;
}
// ********** End Enum ECameraBuildStatus **********************************************************
// ********** Begin Interface UHasCameraBuildStatus ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UHasCameraBuildStatus;
UClass* UHasCameraBuildStatus::GetPrivateStaticClass()
{
using TClass = UHasCameraBuildStatus;
if (!Z_Registration_Info_UClass_UHasCameraBuildStatus.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("HasCameraBuildStatus"),
Z_Registration_Info_UClass_UHasCameraBuildStatus.InnerSingleton,
StaticRegisterNativesUHasCameraBuildStatus,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UHasCameraBuildStatus.InnerSingleton;
}
UClass* Z_Construct_UClass_UHasCameraBuildStatus_NoRegister()
{
return UHasCameraBuildStatus::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UHasCameraBuildStatus_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Build/CameraBuildStatus.h" },
};
#endif // WITH_METADATA
// ********** Begin Interface UHasCameraBuildStatus constinit property declarations ****************
// ********** End Interface UHasCameraBuildStatus constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<IHasCameraBuildStatus>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UHasCameraBuildStatus_Statics
UObject* (*const Z_Construct_UClass_UHasCameraBuildStatus_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UInterface,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UHasCameraBuildStatus_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UHasCameraBuildStatus_Statics::ClassParams = {
&UHasCameraBuildStatus::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000840A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UHasCameraBuildStatus_Statics::Class_MetaDataParams), Z_Construct_UClass_UHasCameraBuildStatus_Statics::Class_MetaDataParams)
};
void UHasCameraBuildStatus::StaticRegisterNativesUHasCameraBuildStatus()
{
}
UClass* Z_Construct_UClass_UHasCameraBuildStatus()
{
if (!Z_Registration_Info_UClass_UHasCameraBuildStatus.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHasCameraBuildStatus.OuterSingleton, Z_Construct_UClass_UHasCameraBuildStatus_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UHasCameraBuildStatus.OuterSingleton;
}
UHasCameraBuildStatus::UHasCameraBuildStatus(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UHasCameraBuildStatus);
// ********** End Interface UHasCameraBuildStatus **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ECameraBuildStatus_StaticEnum, TEXT("ECameraBuildStatus"), &Z_Registration_Info_UEnum_ECameraBuildStatus, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1238711947U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UHasCameraBuildStatus, UHasCameraBuildStatus::StaticClass, TEXT("UHasCameraBuildStatus"), &Z_Registration_Info_UClass_UHasCameraBuildStatus, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHasCameraBuildStatus), 801740230U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_3937270997{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS