// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Build/CameraBuildStatus.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCameraBuildStatus() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UInterface(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UHasCameraBuildStatus(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UHasCameraBuildStatus_NoRegister(); GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Enum ECameraBuildStatus ******************************************************** static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraBuildStatus; static UEnum* ECameraBuildStatus_StaticEnum() { if (!Z_Registration_Info_UEnum_ECameraBuildStatus.OuterSingleton) { Z_Registration_Info_UEnum_ECameraBuildStatus.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraBuildStatus")); } return Z_Registration_Info_UEnum_ECameraBuildStatus.OuterSingleton; } template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum() { return ECameraBuildStatus_StaticEnum(); } struct Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { { "Clean.Name", "ECameraBuildStatus::Clean" }, { "CleanWithWarnings.Name", "ECameraBuildStatus::CleanWithWarnings" }, { "Comment", "/**\n * Enumeration that describes if a camera asset needs to be rebuilt.\n */" }, { "Dirty.Name", "ECameraBuildStatus::Dirty" }, { "ModuleRelativePath", "Public/Build/CameraBuildStatus.h" }, { "ToolTip", "Enumeration that describes if a camera asset needs to be rebuilt." }, { "WithErrors.Name", "ECameraBuildStatus::WithErrors" }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "ECameraBuildStatus::Clean", (int64)ECameraBuildStatus::Clean }, { "ECameraBuildStatus::CleanWithWarnings", (int64)ECameraBuildStatus::CleanWithWarnings }, { "ECameraBuildStatus::WithErrors", (int64)ECameraBuildStatus::WithErrors }, { "ECameraBuildStatus::Dirty", (int64)ECameraBuildStatus::Dirty }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics::EnumParams = { (UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras, nullptr, "ECameraBuildStatus", "ECameraBuildStatus", Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::EnumClass, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics::Enum_MetaDataParams) }; UEnum* Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus() { if (!Z_Registration_Info_UEnum_ECameraBuildStatus.InnerSingleton) { UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraBuildStatus.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics::EnumParams); } return Z_Registration_Info_UEnum_ECameraBuildStatus.InnerSingleton; } // ********** End Enum ECameraBuildStatus ********************************************************** // ********** Begin Interface UHasCameraBuildStatus ************************************************ FClassRegistrationInfo Z_Registration_Info_UClass_UHasCameraBuildStatus; UClass* UHasCameraBuildStatus::GetPrivateStaticClass() { using TClass = UHasCameraBuildStatus; if (!Z_Registration_Info_UClass_UHasCameraBuildStatus.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("HasCameraBuildStatus"), Z_Registration_Info_UClass_UHasCameraBuildStatus.InnerSingleton, StaticRegisterNativesUHasCameraBuildStatus, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UHasCameraBuildStatus.InnerSingleton; } UClass* Z_Construct_UClass_UHasCameraBuildStatus_NoRegister() { return UHasCameraBuildStatus::GetPrivateStaticClass(); } struct Z_Construct_UClass_UHasCameraBuildStatus_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "ModuleRelativePath", "Public/Build/CameraBuildStatus.h" }, }; #endif // WITH_METADATA // ********** Begin Interface UHasCameraBuildStatus constinit property declarations **************** // ********** End Interface UHasCameraBuildStatus constinit property declarations ****************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UHasCameraBuildStatus_Statics UObject* (*const Z_Construct_UClass_UHasCameraBuildStatus_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UInterface, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UHasCameraBuildStatus_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UHasCameraBuildStatus_Statics::ClassParams = { &UHasCameraBuildStatus::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000840A1u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UHasCameraBuildStatus_Statics::Class_MetaDataParams), Z_Construct_UClass_UHasCameraBuildStatus_Statics::Class_MetaDataParams) }; void UHasCameraBuildStatus::StaticRegisterNativesUHasCameraBuildStatus() { } UClass* Z_Construct_UClass_UHasCameraBuildStatus() { if (!Z_Registration_Info_UClass_UHasCameraBuildStatus.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHasCameraBuildStatus.OuterSingleton, Z_Construct_UClass_UHasCameraBuildStatus_Statics::ClassParams); } return Z_Registration_Info_UClass_UHasCameraBuildStatus.OuterSingleton; } UHasCameraBuildStatus::UHasCameraBuildStatus(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UHasCameraBuildStatus); // ********** End Interface UHasCameraBuildStatus ************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_Statics { static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { { ECameraBuildStatus_StaticEnum, TEXT("ECameraBuildStatus"), &Z_Registration_Info_UEnum_ECameraBuildStatus, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1238711947U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UHasCameraBuildStatus, UHasCameraBuildStatus::StaticClass, TEXT("UHasCameraBuildStatus"), &Z_Registration_Info_UClass_UHasCameraBuildStatus, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHasCameraBuildStatus), 801740230U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_3937270997{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_Statics::EnumInfo), }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS