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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/CameraActorAttachmentInfo.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Attach/CameraActorAttachmentInfo.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraActorAttachmentInfo() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraActorAttachmentInfo();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FCameraActorAttachmentInfo ****************************************
struct Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraActorAttachmentInfo); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraActorAttachmentInfo); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * Attachment information for a camera rig.\n */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/CameraActorAttachmentInfo.h" },
{ "ToolTip", "Attachment information for a camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Actor_MetaData[] = {
{ "Category", "Attachment" },
{ "Comment", "/** The actor to attach to. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/CameraActorAttachmentInfo.h" },
{ "ToolTip", "The actor to attach to." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SocketName_MetaData[] = {
{ "Category", "Attachment" },
{ "Comment", "/** An optional socket to attach to on the actor. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/CameraActorAttachmentInfo.h" },
{ "ToolTip", "An optional socket to attach to on the actor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BoneName_MetaData[] = {
{ "Category", "Target" },
{ "Comment", "/** An optional bone to attach to on the actor. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/CameraActorAttachmentInfo.h" },
{ "ToolTip", "An optional bone to attach to on the actor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Weight_MetaData[] = {
{ "Category", "Attachment" },
{ "Comment", "/** The weight of this attachment. Unused if only one attachment is used. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/CameraActorAttachmentInfo.h" },
{ "ToolTip", "The weight of this attachment. Unused if only one attachment is used." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraActorAttachmentInfo constinit property declarations ********
static const UECodeGen_Private::FObjectPropertyParams NewProp_Actor;
static const UECodeGen_Private::FNamePropertyParams NewProp_SocketName;
static const UECodeGen_Private::FNamePropertyParams NewProp_BoneName;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Weight;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraActorAttachmentInfo constinit property declarations **********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraActorAttachmentInfo>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo;
class UScriptStruct* FCameraActorAttachmentInfo::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraActorAttachmentInfo, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraActorAttachmentInfo"));
}
return Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraActorAttachmentInfo Property Definitions *******************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_Actor = { "Actor", nullptr, (EPropertyFlags)0x0114000000000005, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorAttachmentInfo, Actor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Actor_MetaData), NewProp_Actor_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_SocketName = { "SocketName", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorAttachmentInfo, SocketName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SocketName_MetaData), NewProp_SocketName_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_BoneName = { "BoneName", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorAttachmentInfo, BoneName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BoneName_MetaData), NewProp_BoneName_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_Weight = { "Weight", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorAttachmentInfo, Weight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Weight_MetaData), NewProp_Weight_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_Actor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_SocketName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_BoneName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_Weight,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraActorAttachmentInfo Property Definitions *********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraActorAttachmentInfo",
Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::PropPointers),
sizeof(FCameraActorAttachmentInfo),
alignof(FCameraActorAttachmentInfo),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraActorAttachmentInfo()
{
if (!Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.InnerSingleton, Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.InnerSingleton);
}
// ********** End ScriptStruct FCameraActorAttachmentInfo ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h__Script_GameplayCameras_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraActorAttachmentInfo::StaticStruct, Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewStructOps, TEXT("CameraActorAttachmentInfo"),&Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraActorAttachmentInfo), 2074759679U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h__Script_GameplayCameras_902836139{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h__Script_GameplayCameras_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS