133 lines
10 KiB
C++
133 lines
10 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Nodes/Attach/CameraActorAttachmentInfo.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeCameraActorAttachmentInfo() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraActorAttachmentInfo();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin ScriptStruct FCameraActorAttachmentInfo ****************************************
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struct Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FCameraActorAttachmentInfo); }
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static inline consteval int16 GetStructAlignment() { return alignof(FCameraActorAttachmentInfo); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "Comment", "/**\n * Attachment information for a camera rig.\n */" },
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{ "ModuleRelativePath", "Public/Nodes/Attach/CameraActorAttachmentInfo.h" },
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{ "ToolTip", "Attachment information for a camera rig." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Actor_MetaData[] = {
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{ "Category", "Attachment" },
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{ "Comment", "/** The actor to attach to. */" },
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{ "ModuleRelativePath", "Public/Nodes/Attach/CameraActorAttachmentInfo.h" },
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{ "ToolTip", "The actor to attach to." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SocketName_MetaData[] = {
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{ "Category", "Attachment" },
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{ "Comment", "/** An optional socket to attach to on the actor. */" },
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{ "ModuleRelativePath", "Public/Nodes/Attach/CameraActorAttachmentInfo.h" },
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{ "ToolTip", "An optional socket to attach to on the actor." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BoneName_MetaData[] = {
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{ "Category", "Target" },
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{ "Comment", "/** An optional bone to attach to on the actor. */" },
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{ "ModuleRelativePath", "Public/Nodes/Attach/CameraActorAttachmentInfo.h" },
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{ "ToolTip", "An optional bone to attach to on the actor." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Weight_MetaData[] = {
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{ "Category", "Attachment" },
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{ "Comment", "/** The weight of this attachment. Unused if only one attachment is used. */" },
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{ "ModuleRelativePath", "Public/Nodes/Attach/CameraActorAttachmentInfo.h" },
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{ "ToolTip", "The weight of this attachment. Unused if only one attachment is used." },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FCameraActorAttachmentInfo constinit property declarations ********
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static const UECodeGen_Private::FObjectPropertyParams NewProp_Actor;
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static const UECodeGen_Private::FNamePropertyParams NewProp_SocketName;
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static const UECodeGen_Private::FNamePropertyParams NewProp_BoneName;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_Weight;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FCameraActorAttachmentInfo constinit property declarations **********
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraActorAttachmentInfo>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo;
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class UScriptStruct* FCameraActorAttachmentInfo::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraActorAttachmentInfo, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraActorAttachmentInfo"));
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}
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return Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.OuterSingleton;
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}
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// ********** Begin ScriptStruct FCameraActorAttachmentInfo Property Definitions *******************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_Actor = { "Actor", nullptr, (EPropertyFlags)0x0114000000000005, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorAttachmentInfo, Actor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Actor_MetaData), NewProp_Actor_MetaData) };
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_SocketName = { "SocketName", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorAttachmentInfo, SocketName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SocketName_MetaData), NewProp_SocketName_MetaData) };
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_BoneName = { "BoneName", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorAttachmentInfo, BoneName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BoneName_MetaData), NewProp_BoneName_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_Weight = { "Weight", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorAttachmentInfo, Weight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Weight_MetaData), NewProp_Weight_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_Actor,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_SocketName,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_BoneName,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_Weight,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FCameraActorAttachmentInfo Property Definitions *********************
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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nullptr,
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&NewStructOps,
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"CameraActorAttachmentInfo",
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Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::PropPointers),
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sizeof(FCameraActorAttachmentInfo),
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alignof(FCameraActorAttachmentInfo),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FCameraActorAttachmentInfo()
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{
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if (!Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.InnerSingleton, Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.InnerSingleton);
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}
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// ********** End ScriptStruct FCameraActorAttachmentInfo ******************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h__Script_GameplayCameras_Statics
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{
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static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
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{ FCameraActorAttachmentInfo::StaticStruct, Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewStructOps, TEXT("CameraActorAttachmentInfo"),&Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraActorAttachmentInfo), 2074759679U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h__Script_GameplayCameras_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h__Script_GameplayCameras_902836139{
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TEXT("/Script/GameplayCameras"),
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nullptr, 0,
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Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h__Script_GameplayCameras_Statics::ScriptStructInfo),
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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