// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Nodes/Attach/CameraActorAttachmentInfo.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCameraActorAttachmentInfo() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraActorAttachmentInfo(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FCameraActorAttachmentInfo **************************************** struct Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics { static inline consteval int32 GetStructSize() { return sizeof(FCameraActorAttachmentInfo); } static inline consteval int16 GetStructAlignment() { return alignof(FCameraActorAttachmentInfo); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n * Attachment information for a camera rig.\n */" }, { "ModuleRelativePath", "Public/Nodes/Attach/CameraActorAttachmentInfo.h" }, { "ToolTip", "Attachment information for a camera rig." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Actor_MetaData[] = { { "Category", "Attachment" }, { "Comment", "/** The actor to attach to. */" }, { "ModuleRelativePath", "Public/Nodes/Attach/CameraActorAttachmentInfo.h" }, { "ToolTip", "The actor to attach to." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SocketName_MetaData[] = { { "Category", "Attachment" }, { "Comment", "/** An optional socket to attach to on the actor. */" }, { "ModuleRelativePath", "Public/Nodes/Attach/CameraActorAttachmentInfo.h" }, { "ToolTip", "An optional socket to attach to on the actor." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BoneName_MetaData[] = { { "Category", "Target" }, { "Comment", "/** An optional bone to attach to on the actor. */" }, { "ModuleRelativePath", "Public/Nodes/Attach/CameraActorAttachmentInfo.h" }, { "ToolTip", "An optional bone to attach to on the actor." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Weight_MetaData[] = { { "Category", "Attachment" }, { "Comment", "/** The weight of this attachment. Unused if only one attachment is used. */" }, { "ModuleRelativePath", "Public/Nodes/Attach/CameraActorAttachmentInfo.h" }, { "ToolTip", "The weight of this attachment. Unused if only one attachment is used." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FCameraActorAttachmentInfo constinit property declarations ******** static const UECodeGen_Private::FObjectPropertyParams NewProp_Actor; static const UECodeGen_Private::FNamePropertyParams NewProp_SocketName; static const UECodeGen_Private::FNamePropertyParams NewProp_BoneName; static const UECodeGen_Private::FFloatPropertyParams NewProp_Weight; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FCameraActorAttachmentInfo constinit property declarations ********** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo; class UScriptStruct* FCameraActorAttachmentInfo::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.OuterSingleton) { Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraActorAttachmentInfo, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraActorAttachmentInfo")); } return Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.OuterSingleton; } // ********** Begin ScriptStruct FCameraActorAttachmentInfo Property Definitions ******************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_Actor = { "Actor", nullptr, (EPropertyFlags)0x0114000000000005, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorAttachmentInfo, Actor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Actor_MetaData), NewProp_Actor_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_SocketName = { "SocketName", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorAttachmentInfo, SocketName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SocketName_MetaData), NewProp_SocketName_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_BoneName = { "BoneName", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorAttachmentInfo, BoneName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BoneName_MetaData), NewProp_BoneName_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_Weight = { "Weight", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorAttachmentInfo, Weight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Weight_MetaData), NewProp_Weight_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_Actor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_SocketName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_BoneName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_Weight, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::PropPointers) < 2048); // ********** End ScriptStruct FCameraActorAttachmentInfo Property Definitions ********************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, nullptr, &NewStructOps, "CameraActorAttachmentInfo", Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::PropPointers), sizeof(FCameraActorAttachmentInfo), alignof(FCameraActorAttachmentInfo), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FCameraActorAttachmentInfo() { if (!Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.InnerSingleton, Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.InnerSingleton); } // ********** End ScriptStruct FCameraActorAttachmentInfo ****************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h__Script_GameplayCameras_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FCameraActorAttachmentInfo::StaticStruct, Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewStructOps, TEXT("CameraActorAttachmentInfo"),&Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraActorAttachmentInfo), 2074759679U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h__Script_GameplayCameras_902836139{ TEXT("/Script/GameplayCameras"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h__Script_GameplayCameras_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS