74 lines
3.7 KiB
C
74 lines
3.7 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Core/BaseCameraObject.h"
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#ifdef GAMEPLAYCAMERAS_BaseCameraObject_generated_h
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#error "BaseCameraObject.generated.h already included, missing '#pragma once' in BaseCameraObject.h"
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#endif
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#define GAMEPLAYCAMERAS_BaseCameraObject_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FCameraObjectAllocationInfo ***************************************
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struct Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_44_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
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struct FCameraObjectAllocationInfo;
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// ********** End ScriptStruct FCameraObjectAllocationInfo *****************************************
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// ********** Begin Class UBaseCameraObject ********************************************************
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struct Z_Construct_UClass_UBaseCameraObject_Statics;
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBaseCameraObject_NoRegister();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_78_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUBaseCameraObject(); \
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friend struct ::Z_Construct_UClass_UBaseCameraObject_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBaseCameraObject_NoRegister(); \
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public: \
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DECLARE_CLASS2(UBaseCameraObject, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBaseCameraObject_NoRegister) \
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DECLARE_SERIALIZER(UBaseCameraObject)
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_78_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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GAMEPLAYCAMERAS_API UBaseCameraObject(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UBaseCameraObject(UBaseCameraObject&&) = delete; \
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UBaseCameraObject(const UBaseCameraObject&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBaseCameraObject); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBaseCameraObject); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBaseCameraObject) \
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GAMEPLAYCAMERAS_API virtual ~UBaseCameraObject();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_75_PROLOG
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_78_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_78_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_78_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UBaseCameraObject;
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// ********** End Class UBaseCameraObject **********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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