// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Core/BaseCameraObject.h" #ifdef GAMEPLAYCAMERAS_BaseCameraObject_generated_h #error "BaseCameraObject.generated.h already included, missing '#pragma once' in BaseCameraObject.h" #endif #define GAMEPLAYCAMERAS_BaseCameraObject_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCameraObjectAllocationInfo *************************************** struct Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_44_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FCameraObjectAllocationInfo; // ********** End ScriptStruct FCameraObjectAllocationInfo ***************************************** // ********** Begin Class UBaseCameraObject ******************************************************** struct Z_Construct_UClass_UBaseCameraObject_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBaseCameraObject_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_78_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUBaseCameraObject(); \ friend struct ::Z_Construct_UClass_UBaseCameraObject_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBaseCameraObject_NoRegister(); \ public: \ DECLARE_CLASS2(UBaseCameraObject, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBaseCameraObject_NoRegister) \ DECLARE_SERIALIZER(UBaseCameraObject) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_78_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UBaseCameraObject(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UBaseCameraObject(UBaseCameraObject&&) = delete; \ UBaseCameraObject(const UBaseCameraObject&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBaseCameraObject); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBaseCameraObject); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBaseCameraObject) \ GAMEPLAYCAMERAS_API virtual ~UBaseCameraObject(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_75_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_78_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_78_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_78_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBaseCameraObject; // ********** End Class UBaseCameraObject ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h PRAGMA_ENABLE_DEPRECATION_WARNINGS