172 lines
12 KiB
C++
172 lines
12 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Nodes/Attach/AttachToActorCameraNode.h"
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#include "Core/CameraContextDataTableFwd.h"
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#include "Core/CameraParameters.h"
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#include "Nodes/Attach/CameraActorAttachmentInfo.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeAttachToActorCameraNode() {}
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// ********** Begin Cross Module References ********************************************************
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToActorCameraNode();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToActorCameraNode_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBooleanCameraParameter();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraActorAttachmentInfo();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraContextDataID();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UAttachToActorCameraNode *************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UAttachToActorCameraNode;
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UClass* UAttachToActorCameraNode::GetPrivateStaticClass()
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{
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using TClass = UAttachToActorCameraNode;
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if (!Z_Registration_Info_UClass_UAttachToActorCameraNode.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("AttachToActorCameraNode"),
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Z_Registration_Info_UClass_UAttachToActorCameraNode.InnerSingleton,
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StaticRegisterNativesUAttachToActorCameraNode,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UAttachToActorCameraNode.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UAttachToActorCameraNode_NoRegister()
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{
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return UAttachToActorCameraNode::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UAttachToActorCameraNode_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "CameraNodeCategories", "Attachment" },
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{ "Comment", "/**\n * A camera node that moves the camera to an actor.\n */" },
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{ "IncludePath", "Nodes/Attach/AttachToActorCameraNode.h" },
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{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorCameraNode.h" },
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{ "ToolTip", "A camera node that moves the camera to an actor." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Attachment_MetaData[] = {
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{ "CameraContextData", "TRUE" },
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{ "Category", "Common" },
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{ "Comment", "/** The actor to attach to. */" },
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{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorCameraNode.h" },
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{ "ToolTip", "The actor to attach to." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachmentDataID_MetaData[] = {
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{ "Comment", "/** The data ID for the attachment info. */" },
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{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorCameraNode.h" },
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{ "ToolTip", "The data ID for the attachment info." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachToLocation_MetaData[] = {
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{ "Category", "Common" },
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{ "Comment", "/** Whether to move the camera to the actor's location. */" },
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{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorCameraNode.h" },
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{ "ToolTip", "Whether to move the camera to the actor's location." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachToRotation_MetaData[] = {
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{ "Category", "Common" },
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{ "Comment", "/** Whether to align the camera rotation to the actor's orientation. */" },
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{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorCameraNode.h" },
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{ "ToolTip", "Whether to align the camera rotation to the actor's orientation." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UAttachToActorCameraNode constinit property declarations *****************
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static const UECodeGen_Private::FStructPropertyParams NewProp_Attachment;
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static const UECodeGen_Private::FStructPropertyParams NewProp_AttachmentDataID;
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static const UECodeGen_Private::FStructPropertyParams NewProp_AttachToLocation;
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static const UECodeGen_Private::FStructPropertyParams NewProp_AttachToRotation;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UAttachToActorCameraNode constinit property declarations *******************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UAttachToActorCameraNode>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UAttachToActorCameraNode_Statics
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// ********** Begin Class UAttachToActorCameraNode Property Definitions ****************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_Attachment = { "Attachment", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToActorCameraNode, Attachment), Z_Construct_UScriptStruct_FCameraActorAttachmentInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Attachment_MetaData), NewProp_Attachment_MetaData) }; // 2074759679
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachmentDataID = { "AttachmentDataID", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToActorCameraNode, AttachmentDataID), Z_Construct_UScriptStruct_FCameraContextDataID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachmentDataID_MetaData), NewProp_AttachmentDataID_MetaData) }; // 1378185330
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachToLocation = { "AttachToLocation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToActorCameraNode, AttachToLocation), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachToLocation_MetaData), NewProp_AttachToLocation_MetaData) }; // 3455813431
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachToRotation = { "AttachToRotation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToActorCameraNode, AttachToRotation), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachToRotation_MetaData), NewProp_AttachToRotation_MetaData) }; // 3455813431
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAttachToActorCameraNode_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_Attachment,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachmentDataID,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachToLocation,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachToRotation,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorCameraNode_Statics::PropPointers) < 2048);
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// ********** End Class UAttachToActorCameraNode Property Definitions ******************************
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UObject* (*const Z_Construct_UClass_UAttachToActorCameraNode_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UCameraNode,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorCameraNode_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UAttachToActorCameraNode_Statics::ClassParams = {
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&UAttachToActorCameraNode::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UAttachToActorCameraNode_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorCameraNode_Statics::PropPointers),
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0,
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0x002810A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UAttachToActorCameraNode_Statics::Class_MetaDataParams)
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};
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void UAttachToActorCameraNode::StaticRegisterNativesUAttachToActorCameraNode()
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{
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}
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UClass* Z_Construct_UClass_UAttachToActorCameraNode()
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{
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if (!Z_Registration_Info_UClass_UAttachToActorCameraNode.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAttachToActorCameraNode.OuterSingleton, Z_Construct_UClass_UAttachToActorCameraNode_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UAttachToActorCameraNode.OuterSingleton;
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}
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UAttachToActorCameraNode::UAttachToActorCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAttachToActorCameraNode);
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UAttachToActorCameraNode::~UAttachToActorCameraNode() {}
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// ********** End Class UAttachToActorCameraNode ***************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h__Script_GameplayCameras_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UAttachToActorCameraNode, UAttachToActorCameraNode::StaticClass, TEXT("UAttachToActorCameraNode"), &Z_Registration_Info_UClass_UAttachToActorCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAttachToActorCameraNode), 2788359629U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h__Script_GameplayCameras_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h__Script_GameplayCameras_2783559759{
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TEXT("/Script/GameplayCameras"),
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Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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