// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Nodes/Attach/AttachToActorCameraNode.h" #include "Core/CameraContextDataTableFwd.h" #include "Core/CameraParameters.h" #include "Nodes/Attach/CameraActorAttachmentInfo.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAttachToActorCameraNode() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToActorCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToActorCameraNode_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBooleanCameraParameter(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraActorAttachmentInfo(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraContextDataID(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAttachToActorCameraNode ************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UAttachToActorCameraNode; UClass* UAttachToActorCameraNode::GetPrivateStaticClass() { using TClass = UAttachToActorCameraNode; if (!Z_Registration_Info_UClass_UAttachToActorCameraNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AttachToActorCameraNode"), Z_Registration_Info_UClass_UAttachToActorCameraNode.InnerSingleton, StaticRegisterNativesUAttachToActorCameraNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAttachToActorCameraNode.InnerSingleton; } UClass* Z_Construct_UClass_UAttachToActorCameraNode_NoRegister() { return UAttachToActorCameraNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAttachToActorCameraNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "CameraNodeCategories", "Attachment" }, { "Comment", "/**\n * A camera node that moves the camera to an actor.\n */" }, { "IncludePath", "Nodes/Attach/AttachToActorCameraNode.h" }, { "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorCameraNode.h" }, { "ToolTip", "A camera node that moves the camera to an actor." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Attachment_MetaData[] = { { "CameraContextData", "TRUE" }, { "Category", "Common" }, { "Comment", "/** The actor to attach to. */" }, { "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorCameraNode.h" }, { "ToolTip", "The actor to attach to." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachmentDataID_MetaData[] = { { "Comment", "/** The data ID for the attachment info. */" }, { "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorCameraNode.h" }, { "ToolTip", "The data ID for the attachment info." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachToLocation_MetaData[] = { { "Category", "Common" }, { "Comment", "/** Whether to move the camera to the actor's location. */" }, { "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorCameraNode.h" }, { "ToolTip", "Whether to move the camera to the actor's location." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachToRotation_MetaData[] = { { "Category", "Common" }, { "Comment", "/** Whether to align the camera rotation to the actor's orientation. */" }, { "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorCameraNode.h" }, { "ToolTip", "Whether to align the camera rotation to the actor's orientation." }, }; #endif // WITH_METADATA // ********** Begin Class UAttachToActorCameraNode constinit property declarations ***************** static const UECodeGen_Private::FStructPropertyParams NewProp_Attachment; static const UECodeGen_Private::FStructPropertyParams NewProp_AttachmentDataID; static const UECodeGen_Private::FStructPropertyParams NewProp_AttachToLocation; static const UECodeGen_Private::FStructPropertyParams NewProp_AttachToRotation; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UAttachToActorCameraNode constinit property declarations ******************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAttachToActorCameraNode_Statics // ********** Begin Class UAttachToActorCameraNode Property Definitions **************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_Attachment = { "Attachment", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToActorCameraNode, Attachment), Z_Construct_UScriptStruct_FCameraActorAttachmentInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Attachment_MetaData), NewProp_Attachment_MetaData) }; // 2074759679 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachmentDataID = { "AttachmentDataID", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToActorCameraNode, AttachmentDataID), Z_Construct_UScriptStruct_FCameraContextDataID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachmentDataID_MetaData), NewProp_AttachmentDataID_MetaData) }; // 1378185330 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachToLocation = { "AttachToLocation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToActorCameraNode, AttachToLocation), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachToLocation_MetaData), NewProp_AttachToLocation_MetaData) }; // 3455813431 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachToRotation = { "AttachToRotation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToActorCameraNode, AttachToRotation), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachToRotation_MetaData), NewProp_AttachToRotation_MetaData) }; // 3455813431 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAttachToActorCameraNode_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_Attachment, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachmentDataID, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachToLocation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachToRotation, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorCameraNode_Statics::PropPointers) < 2048); // ********** End Class UAttachToActorCameraNode Property Definitions ****************************** UObject* (*const Z_Construct_UClass_UAttachToActorCameraNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCameraNode, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorCameraNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAttachToActorCameraNode_Statics::ClassParams = { &UAttachToActorCameraNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UAttachToActorCameraNode_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorCameraNode_Statics::PropPointers), 0, 0x002810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UAttachToActorCameraNode_Statics::Class_MetaDataParams) }; void UAttachToActorCameraNode::StaticRegisterNativesUAttachToActorCameraNode() { } UClass* Z_Construct_UClass_UAttachToActorCameraNode() { if (!Z_Registration_Info_UClass_UAttachToActorCameraNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAttachToActorCameraNode.OuterSingleton, Z_Construct_UClass_UAttachToActorCameraNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UAttachToActorCameraNode.OuterSingleton; } UAttachToActorCameraNode::UAttachToActorCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAttachToActorCameraNode); UAttachToActorCameraNode::~UAttachToActorCameraNode() {} // ********** End Class UAttachToActorCameraNode *************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAttachToActorCameraNode, UAttachToActorCameraNode::StaticClass, TEXT("UAttachToActorCameraNode"), &Z_Registration_Info_UClass_UAttachToActorCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAttachToActorCameraNode), 2788359629U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h__Script_GameplayCameras_2783559759{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS