176 lines
15 KiB
C++
176 lines
15 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "FBIKShared.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeFBIKShared() {}
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// ********** Begin Cross Module References ********************************************************
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FULLBODYIK_API UScriptStruct* Z_Construct_UScriptStruct_FSolverInput();
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UPackage* Z_Construct_UPackage__Script_FullBodyIK();
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// ********** End Cross Module References **********************************************************
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// ********** Begin ScriptStruct FSolverInput ******************************************************
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struct Z_Construct_UScriptStruct_FSolverInput_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FSolverInput); }
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static inline consteval int16 GetStructAlignment() { return alignof(FSolverInput); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "ModuleRelativePath", "Public/FBIKShared.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LinearMotionStrength_MetaData[] = {
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{ "Category", "FSolverInput" },
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{ "Comment", "/*\n\x09 * This value is applied to the target information for effectors, which influence back to \n\x09 * Joint's motion that are affected by the end effector\n\x09 * The reason min/max is used when we apply the depth through the chain that are affected\n\n\x09 */" },
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{ "ModuleRelativePath", "Public/FBIKShared.h" },
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{ "ToolTip", "* This value is applied to the target information for effectors, which influence back to\n* Joint's motion that are affected by the end effector\n* The reason min/max is used when we apply the depth through the chain that are affected" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinLinearMotionStrength_MetaData[] = {
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{ "Category", "FSolverInput" },
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{ "ModuleRelativePath", "Public/FBIKShared.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AngularMotionStrength_MetaData[] = {
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{ "Category", "FSolverInput" },
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{ "Comment", "/*\n\x09 * This value is applied to the target information for effectors, which influence back to \n\x09 * Joint's motion that are affected by the end effector\n\x09 * The reason min/max is used when we apply the depth through the chain that are affected\n\x09 */" },
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{ "ModuleRelativePath", "Public/FBIKShared.h" },
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{ "ToolTip", "* This value is applied to the target information for effectors, which influence back to\n* Joint's motion that are affected by the end effector\n* The reason min/max is used when we apply the depth through the chain that are affected" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinAngularMotionStrength_MetaData[] = {
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{ "Category", "FSolverInput" },
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{ "ModuleRelativePath", "Public/FBIKShared.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultTargetClamp_MetaData[] = {
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{ "Category", "FSolverInput" },
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{ "Comment", "/* This is a scale value (range from 0-0.7) that is used to stablize the target vector. If less, it's more stable, but it can reduce speed of converge. */" },
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{ "ModuleRelativePath", "Public/FBIKShared.h" },
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{ "ToolTip", "This is a scale value (range from 0-0.7) that is used to stablize the target vector. If less, it's more stable, but it can reduce speed of converge." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Precision_MetaData[] = {
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{ "Category", "FSolverInput" },
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{ "Comment", "/**\n\x09 * The precision to use for the solver\n\x09 */" },
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{ "ModuleRelativePath", "Public/FBIKShared.h" },
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{ "ToolTip", "The precision to use for the solver" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Damping_MetaData[] = {
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{ "Category", "FSolverInput" },
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{ "Comment", "/**\n\x09* The precision to use for the fabrik solver\n\x09*/" },
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{ "ModuleRelativePath", "Public/FBIKShared.h" },
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{ "ToolTip", "The precision to use for the fabrik solver" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxIterations_MetaData[] = {
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{ "Category", "FSolverInput" },
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{ "Comment", "/**\n\x09 * The maximum number of iterations. Values between 4 and 16 are common.\n\x09 */" },
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{ "ModuleRelativePath", "Public/FBIKShared.h" },
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{ "ToolTip", "The maximum number of iterations. Values between 4 and 16 are common." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseJacobianTranspose_MetaData[] = {
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{ "Category", "FSolverInput" },
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{ "Comment", "/**\n\x09 * Cheaper solution than default Jacobian Pseudo Inverse Damped Least Square\n\x09 */" },
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{ "ModuleRelativePath", "Public/FBIKShared.h" },
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{ "ToolTip", "Cheaper solution than default Jacobian Pseudo Inverse Damped Least Square" },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FSolverInput constinit property declarations **********************
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static const UECodeGen_Private::FFloatPropertyParams NewProp_LinearMotionStrength;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_MinLinearMotionStrength;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_AngularMotionStrength;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_MinAngularMotionStrength;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_DefaultTargetClamp;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_Precision;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_Damping;
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static const UECodeGen_Private::FIntPropertyParams NewProp_MaxIterations;
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static void NewProp_bUseJacobianTranspose_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseJacobianTranspose;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FSolverInput constinit property declarations ************************
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FSolverInput>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FSolverInput_Statics
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSolverInput;
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class UScriptStruct* FSolverInput::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FSolverInput.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FSolverInput.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSolverInput, (UObject*)Z_Construct_UPackage__Script_FullBodyIK(), TEXT("SolverInput"));
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}
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return Z_Registration_Info_UScriptStruct_FSolverInput.OuterSingleton;
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}
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// ********** Begin ScriptStruct FSolverInput Property Definitions *********************************
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_LinearMotionStrength = { "LinearMotionStrength", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSolverInput, LinearMotionStrength), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LinearMotionStrength_MetaData), NewProp_LinearMotionStrength_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_MinLinearMotionStrength = { "MinLinearMotionStrength", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSolverInput, MinLinearMotionStrength), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinLinearMotionStrength_MetaData), NewProp_MinLinearMotionStrength_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_AngularMotionStrength = { "AngularMotionStrength", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSolverInput, AngularMotionStrength), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AngularMotionStrength_MetaData), NewProp_AngularMotionStrength_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_MinAngularMotionStrength = { "MinAngularMotionStrength", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSolverInput, MinAngularMotionStrength), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinAngularMotionStrength_MetaData), NewProp_MinAngularMotionStrength_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_DefaultTargetClamp = { "DefaultTargetClamp", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSolverInput, DefaultTargetClamp), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultTargetClamp_MetaData), NewProp_DefaultTargetClamp_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_Precision = { "Precision", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSolverInput, Precision), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Precision_MetaData), NewProp_Precision_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_Damping = { "Damping", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSolverInput, Damping), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Damping_MetaData), NewProp_Damping_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_MaxIterations = { "MaxIterations", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSolverInput, MaxIterations), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxIterations_MetaData), NewProp_MaxIterations_MetaData) };
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void Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_bUseJacobianTranspose_SetBit(void* Obj)
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{
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((FSolverInput*)Obj)->bUseJacobianTranspose = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_bUseJacobianTranspose = { "bUseJacobianTranspose", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FSolverInput), &Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_bUseJacobianTranspose_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseJacobianTranspose_MetaData), NewProp_bUseJacobianTranspose_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FSolverInput_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_LinearMotionStrength,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_MinLinearMotionStrength,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_AngularMotionStrength,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_MinAngularMotionStrength,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_DefaultTargetClamp,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_Precision,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_Damping,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_MaxIterations,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_bUseJacobianTranspose,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSolverInput_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FSolverInput Property Definitions ***********************************
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSolverInput_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_FullBodyIK,
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nullptr,
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&NewStructOps,
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"SolverInput",
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Z_Construct_UScriptStruct_FSolverInput_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSolverInput_Statics::PropPointers),
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sizeof(FSolverInput),
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alignof(FSolverInput),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSolverInput_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSolverInput_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FSolverInput()
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{
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if (!Z_Registration_Info_UScriptStruct_FSolverInput.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSolverInput.InnerSingleton, Z_Construct_UScriptStruct_FSolverInput_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FSolverInput.InnerSingleton);
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}
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// ********** End ScriptStruct FSolverInput ********************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKShared_h__Script_FullBodyIK_Statics
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{
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static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
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{ FSolverInput::StaticStruct, Z_Construct_UScriptStruct_FSolverInput_Statics::NewStructOps, TEXT("SolverInput"),&Z_Registration_Info_UScriptStruct_FSolverInput, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSolverInput), 1153429661U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKShared_h__Script_FullBodyIK_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKShared_h__Script_FullBodyIK_2926203870{
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TEXT("/Script/FullBodyIK"),
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nullptr, 0,
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Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKShared_h__Script_FullBodyIK_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKShared_h__Script_FullBodyIK_Statics::ScriptStructInfo),
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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