// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "FBIKShared.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeFBIKShared() {} // ********** Begin Cross Module References ******************************************************** FULLBODYIK_API UScriptStruct* Z_Construct_UScriptStruct_FSolverInput(); UPackage* Z_Construct_UPackage__Script_FullBodyIK(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FSolverInput ****************************************************** struct Z_Construct_UScriptStruct_FSolverInput_Statics { static inline consteval int32 GetStructSize() { return sizeof(FSolverInput); } static inline consteval int16 GetStructAlignment() { return alignof(FSolverInput); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "ModuleRelativePath", "Public/FBIKShared.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LinearMotionStrength_MetaData[] = { { "Category", "FSolverInput" }, { "Comment", "/*\n\x09 * This value is applied to the target information for effectors, which influence back to \n\x09 * Joint's motion that are affected by the end effector\n\x09 * The reason min/max is used when we apply the depth through the chain that are affected\n\n\x09 */" }, { "ModuleRelativePath", "Public/FBIKShared.h" }, { "ToolTip", "* This value is applied to the target information for effectors, which influence back to\n* Joint's motion that are affected by the end effector\n* The reason min/max is used when we apply the depth through the chain that are affected" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinLinearMotionStrength_MetaData[] = { { "Category", "FSolverInput" }, { "ModuleRelativePath", "Public/FBIKShared.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AngularMotionStrength_MetaData[] = { { "Category", "FSolverInput" }, { "Comment", "/*\n\x09 * This value is applied to the target information for effectors, which influence back to \n\x09 * Joint's motion that are affected by the end effector\n\x09 * The reason min/max is used when we apply the depth through the chain that are affected\n\x09 */" }, { "ModuleRelativePath", "Public/FBIKShared.h" }, { "ToolTip", "* This value is applied to the target information for effectors, which influence back to\n* Joint's motion that are affected by the end effector\n* The reason min/max is used when we apply the depth through the chain that are affected" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinAngularMotionStrength_MetaData[] = { { "Category", "FSolverInput" }, { "ModuleRelativePath", "Public/FBIKShared.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultTargetClamp_MetaData[] = { { "Category", "FSolverInput" }, { "Comment", "/* This is a scale value (range from 0-0.7) that is used to stablize the target vector. If less, it's more stable, but it can reduce speed of converge. */" }, { "ModuleRelativePath", "Public/FBIKShared.h" }, { "ToolTip", "This is a scale value (range from 0-0.7) that is used to stablize the target vector. If less, it's more stable, but it can reduce speed of converge." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Precision_MetaData[] = { { "Category", "FSolverInput" }, { "Comment", "/**\n\x09 * The precision to use for the solver\n\x09 */" }, { "ModuleRelativePath", "Public/FBIKShared.h" }, { "ToolTip", "The precision to use for the solver" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Damping_MetaData[] = { { "Category", "FSolverInput" }, { "Comment", "/**\n\x09* The precision to use for the fabrik solver\n\x09*/" }, { "ModuleRelativePath", "Public/FBIKShared.h" }, { "ToolTip", "The precision to use for the fabrik solver" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxIterations_MetaData[] = { { "Category", "FSolverInput" }, { "Comment", "/**\n\x09 * The maximum number of iterations. Values between 4 and 16 are common.\n\x09 */" }, { "ModuleRelativePath", "Public/FBIKShared.h" }, { "ToolTip", "The maximum number of iterations. Values between 4 and 16 are common." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseJacobianTranspose_MetaData[] = { { "Category", "FSolverInput" }, { "Comment", "/**\n\x09 * Cheaper solution than default Jacobian Pseudo Inverse Damped Least Square\n\x09 */" }, { "ModuleRelativePath", "Public/FBIKShared.h" }, { "ToolTip", "Cheaper solution than default Jacobian Pseudo Inverse Damped Least Square" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FSolverInput constinit property declarations ********************** static const UECodeGen_Private::FFloatPropertyParams NewProp_LinearMotionStrength; static const UECodeGen_Private::FFloatPropertyParams NewProp_MinLinearMotionStrength; static const UECodeGen_Private::FFloatPropertyParams NewProp_AngularMotionStrength; static const UECodeGen_Private::FFloatPropertyParams NewProp_MinAngularMotionStrength; static const UECodeGen_Private::FFloatPropertyParams NewProp_DefaultTargetClamp; static const UECodeGen_Private::FFloatPropertyParams NewProp_Precision; static const UECodeGen_Private::FFloatPropertyParams NewProp_Damping; static const UECodeGen_Private::FIntPropertyParams NewProp_MaxIterations; static void NewProp_bUseJacobianTranspose_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseJacobianTranspose; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FSolverInput constinit property declarations ************************ static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FSolverInput_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSolverInput; class UScriptStruct* FSolverInput::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FSolverInput.OuterSingleton) { Z_Registration_Info_UScriptStruct_FSolverInput.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSolverInput, (UObject*)Z_Construct_UPackage__Script_FullBodyIK(), TEXT("SolverInput")); } return Z_Registration_Info_UScriptStruct_FSolverInput.OuterSingleton; } // ********** Begin ScriptStruct FSolverInput Property Definitions ********************************* const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_LinearMotionStrength = { "LinearMotionStrength", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSolverInput, LinearMotionStrength), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LinearMotionStrength_MetaData), NewProp_LinearMotionStrength_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_MinLinearMotionStrength = { "MinLinearMotionStrength", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSolverInput, MinLinearMotionStrength), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinLinearMotionStrength_MetaData), NewProp_MinLinearMotionStrength_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_AngularMotionStrength = { "AngularMotionStrength", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSolverInput, AngularMotionStrength), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AngularMotionStrength_MetaData), NewProp_AngularMotionStrength_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_MinAngularMotionStrength = { "MinAngularMotionStrength", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSolverInput, MinAngularMotionStrength), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinAngularMotionStrength_MetaData), NewProp_MinAngularMotionStrength_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_DefaultTargetClamp = { "DefaultTargetClamp", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSolverInput, DefaultTargetClamp), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultTargetClamp_MetaData), NewProp_DefaultTargetClamp_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_Precision = { "Precision", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSolverInput, Precision), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Precision_MetaData), NewProp_Precision_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_Damping = { "Damping", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSolverInput, Damping), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Damping_MetaData), NewProp_Damping_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_MaxIterations = { "MaxIterations", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSolverInput, MaxIterations), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxIterations_MetaData), NewProp_MaxIterations_MetaData) }; void Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_bUseJacobianTranspose_SetBit(void* Obj) { ((FSolverInput*)Obj)->bUseJacobianTranspose = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_bUseJacobianTranspose = { "bUseJacobianTranspose", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FSolverInput), &Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_bUseJacobianTranspose_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseJacobianTranspose_MetaData), NewProp_bUseJacobianTranspose_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FSolverInput_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_LinearMotionStrength, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_MinLinearMotionStrength, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_AngularMotionStrength, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_MinAngularMotionStrength, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_DefaultTargetClamp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_Precision, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_Damping, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_MaxIterations, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSolverInput_Statics::NewProp_bUseJacobianTranspose, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSolverInput_Statics::PropPointers) < 2048); // ********** End ScriptStruct FSolverInput Property Definitions *********************************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSolverInput_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_FullBodyIK, nullptr, &NewStructOps, "SolverInput", Z_Construct_UScriptStruct_FSolverInput_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSolverInput_Statics::PropPointers), sizeof(FSolverInput), alignof(FSolverInput), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSolverInput_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSolverInput_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FSolverInput() { if (!Z_Registration_Info_UScriptStruct_FSolverInput.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSolverInput.InnerSingleton, Z_Construct_UScriptStruct_FSolverInput_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FSolverInput.InnerSingleton); } // ********** End ScriptStruct FSolverInput ******************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKShared_h__Script_FullBodyIK_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FSolverInput::StaticStruct, Z_Construct_UScriptStruct_FSolverInput_Statics::NewStructOps, TEXT("SolverInput"),&Z_Registration_Info_UScriptStruct_FSolverInput, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSolverInput), 1153429661U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKShared_h__Script_FullBodyIK_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKShared_h__Script_FullBodyIK_2926203870{ TEXT("/Script/FullBodyIK"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKShared_h__Script_FullBodyIK_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKShared_h__Script_FullBodyIK_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS