72 lines
3.3 KiB
C
72 lines
3.3 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "InteractiveFoliageActor.h"
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#ifdef FOLIAGE_InteractiveFoliageActor_generated_h
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#error "InteractiveFoliageActor.generated.h already included, missing '#pragma once' in InteractiveFoliageActor.h"
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#endif
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#define FOLIAGE_InteractiveFoliageActor_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class UPrimitiveComponent;
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struct FHitResult;
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// ********** Begin Class AInteractiveFoliageActor *************************************************
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#define FID_Engine_Source_Runtime_Foliage_Public_InteractiveFoliageActor_h_18_RPC_WRAPPERS \
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DECLARE_FUNCTION(execCapsuleTouched);
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struct Z_Construct_UClass_AInteractiveFoliageActor_Statics;
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FOLIAGE_API UClass* Z_Construct_UClass_AInteractiveFoliageActor_NoRegister();
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#define FID_Engine_Source_Runtime_Foliage_Public_InteractiveFoliageActor_h_18_INCLASS \
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private: \
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static void StaticRegisterNativesAInteractiveFoliageActor(); \
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friend struct ::Z_Construct_UClass_AInteractiveFoliageActor_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend FOLIAGE_API UClass* ::Z_Construct_UClass_AInteractiveFoliageActor_NoRegister(); \
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public: \
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DECLARE_CLASS2(AInteractiveFoliageActor, AStaticMeshActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Foliage"), Z_Construct_UClass_AInteractiveFoliageActor_NoRegister) \
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DECLARE_SERIALIZER(AInteractiveFoliageActor)
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#define FID_Engine_Source_Runtime_Foliage_Public_InteractiveFoliageActor_h_18_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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FOLIAGE_API AInteractiveFoliageActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AInteractiveFoliageActor) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(FOLIAGE_API, AInteractiveFoliageActor); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AInteractiveFoliageActor); \
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/** Deleted move- and copy-constructors, should never be used */ \
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AInteractiveFoliageActor(AInteractiveFoliageActor&&) = delete; \
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AInteractiveFoliageActor(const AInteractiveFoliageActor&) = delete; \
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FOLIAGE_API virtual ~AInteractiveFoliageActor();
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#define FID_Engine_Source_Runtime_Foliage_Public_InteractiveFoliageActor_h_15_PROLOG
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#define FID_Engine_Source_Runtime_Foliage_Public_InteractiveFoliageActor_h_18_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Foliage_Public_InteractiveFoliageActor_h_18_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Foliage_Public_InteractiveFoliageActor_h_18_INCLASS \
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FID_Engine_Source_Runtime_Foliage_Public_InteractiveFoliageActor_h_18_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class AInteractiveFoliageActor;
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// ********** End Class AInteractiveFoliageActor ***************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Foliage_Public_InteractiveFoliageActor_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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