// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "InteractiveFoliageActor.h" #ifdef FOLIAGE_InteractiveFoliageActor_generated_h #error "InteractiveFoliageActor.generated.h already included, missing '#pragma once' in InteractiveFoliageActor.h" #endif #define FOLIAGE_InteractiveFoliageActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class UPrimitiveComponent; struct FHitResult; // ********** Begin Class AInteractiveFoliageActor ************************************************* #define FID_Engine_Source_Runtime_Foliage_Public_InteractiveFoliageActor_h_18_RPC_WRAPPERS \ DECLARE_FUNCTION(execCapsuleTouched); struct Z_Construct_UClass_AInteractiveFoliageActor_Statics; FOLIAGE_API UClass* Z_Construct_UClass_AInteractiveFoliageActor_NoRegister(); #define FID_Engine_Source_Runtime_Foliage_Public_InteractiveFoliageActor_h_18_INCLASS \ private: \ static void StaticRegisterNativesAInteractiveFoliageActor(); \ friend struct ::Z_Construct_UClass_AInteractiveFoliageActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend FOLIAGE_API UClass* ::Z_Construct_UClass_AInteractiveFoliageActor_NoRegister(); \ public: \ DECLARE_CLASS2(AInteractiveFoliageActor, AStaticMeshActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Foliage"), Z_Construct_UClass_AInteractiveFoliageActor_NoRegister) \ DECLARE_SERIALIZER(AInteractiveFoliageActor) #define FID_Engine_Source_Runtime_Foliage_Public_InteractiveFoliageActor_h_18_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ FOLIAGE_API AInteractiveFoliageActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AInteractiveFoliageActor) \ DECLARE_VTABLE_PTR_HELPER_CTOR(FOLIAGE_API, AInteractiveFoliageActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AInteractiveFoliageActor); \ /** Deleted move- and copy-constructors, should never be used */ \ AInteractiveFoliageActor(AInteractiveFoliageActor&&) = delete; \ AInteractiveFoliageActor(const AInteractiveFoliageActor&) = delete; \ FOLIAGE_API virtual ~AInteractiveFoliageActor(); #define FID_Engine_Source_Runtime_Foliage_Public_InteractiveFoliageActor_h_15_PROLOG #define FID_Engine_Source_Runtime_Foliage_Public_InteractiveFoliageActor_h_18_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Foliage_Public_InteractiveFoliageActor_h_18_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Foliage_Public_InteractiveFoliageActor_h_18_INCLASS \ FID_Engine_Source_Runtime_Foliage_Public_InteractiveFoliageActor_h_18_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AInteractiveFoliageActor; // ********** End Class AInteractiveFoliageActor *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Foliage_Public_InteractiveFoliageActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS