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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/ShooterReticle.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "UI/ShooterReticle.h"
#include "ShooterTypes/ShooterTypes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeShooterReticle() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_APawn_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister();
FPSTEMPLATE_API UClass* Z_Construct_UClass_AWeapon_NoRegister();
FPSTEMPLATE_API UClass* Z_Construct_UClass_UShooterReticle();
FPSTEMPLATE_API UClass* Z_Construct_UClass_UShooterReticle_NoRegister();
FPSTEMPLATE_API UScriptStruct* Z_Construct_UScriptStruct_FReticleParams();
UMG_API UClass* Z_Construct_UClass_UImage_NoRegister();
UMG_API UClass* Z_Construct_UClass_UUserWidget();
UPackage* Z_Construct_UPackage__Script_FPSTemplate();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UShooterReticle Function OnAimingStatusChanged ***************************
struct Z_Construct_UFunction_UShooterReticle_OnAimingStatusChanged_Statics
{
struct ShooterReticle_eventOnAimingStatusChanged_Parms
{
bool bIsAiming;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/UI/ShooterReticle.h" },
};
#endif // WITH_METADATA
// ********** Begin Function OnAimingStatusChanged constinit property declarations *****************
static void NewProp_bIsAiming_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsAiming;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function OnAimingStatusChanged constinit property declarations *******************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function OnAimingStatusChanged Property Definitions ****************************
void Z_Construct_UFunction_UShooterReticle_OnAimingStatusChanged_Statics::NewProp_bIsAiming_SetBit(void* Obj)
{
((ShooterReticle_eventOnAimingStatusChanged_Parms*)Obj)->bIsAiming = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UShooterReticle_OnAimingStatusChanged_Statics::NewProp_bIsAiming = { "bIsAiming", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(ShooterReticle_eventOnAimingStatusChanged_Parms), &Z_Construct_UFunction_UShooterReticle_OnAimingStatusChanged_Statics::NewProp_bIsAiming_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UShooterReticle_OnAimingStatusChanged_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UShooterReticle_OnAimingStatusChanged_Statics::NewProp_bIsAiming,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnAimingStatusChanged_Statics::PropPointers) < 2048);
// ********** End Function OnAimingStatusChanged Property Definitions ******************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UShooterReticle_OnAimingStatusChanged_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UShooterReticle, nullptr, "OnAimingStatusChanged", Z_Construct_UFunction_UShooterReticle_OnAimingStatusChanged_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnAimingStatusChanged_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UShooterReticle_OnAimingStatusChanged_Statics::ShooterReticle_eventOnAimingStatusChanged_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnAimingStatusChanged_Statics::Function_MetaDataParams), Z_Construct_UFunction_UShooterReticle_OnAimingStatusChanged_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UShooterReticle_OnAimingStatusChanged_Statics::ShooterReticle_eventOnAimingStatusChanged_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UShooterReticle_OnAimingStatusChanged()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UShooterReticle_OnAimingStatusChanged_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UShooterReticle::execOnAimingStatusChanged)
{
P_GET_UBOOL(Z_Param_bIsAiming);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnAimingStatusChanged(Z_Param_bIsAiming);
P_NATIVE_END;
}
// ********** End Class UShooterReticle Function OnAimingStatusChanged *****************************
// ********** Begin Class UShooterReticle Function OnAmmoCounterChange *****************************
struct Z_Construct_UFunction_UShooterReticle_OnAmmoCounterChange_Statics
{
struct ShooterReticle_eventOnAmmoCounterChange_Parms
{
UMaterialInstanceDynamic* AmmoCounterDynMatInst;
int32 RoundsCurrent;
int32 RoundsMax;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/UI/ShooterReticle.h" },
};
#endif // WITH_METADATA
// ********** Begin Function OnAmmoCounterChange constinit property declarations *******************
static const UECodeGen_Private::FObjectPropertyParams NewProp_AmmoCounterDynMatInst;
static const UECodeGen_Private::FIntPropertyParams NewProp_RoundsCurrent;
static const UECodeGen_Private::FIntPropertyParams NewProp_RoundsMax;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function OnAmmoCounterChange constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function OnAmmoCounterChange Property Definitions ******************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UShooterReticle_OnAmmoCounterChange_Statics::NewProp_AmmoCounterDynMatInst = { "AmmoCounterDynMatInst", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ShooterReticle_eventOnAmmoCounterChange_Parms, AmmoCounterDynMatInst), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UShooterReticle_OnAmmoCounterChange_Statics::NewProp_RoundsCurrent = { "RoundsCurrent", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ShooterReticle_eventOnAmmoCounterChange_Parms, RoundsCurrent), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UShooterReticle_OnAmmoCounterChange_Statics::NewProp_RoundsMax = { "RoundsMax", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ShooterReticle_eventOnAmmoCounterChange_Parms, RoundsMax), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UShooterReticle_OnAmmoCounterChange_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UShooterReticle_OnAmmoCounterChange_Statics::NewProp_AmmoCounterDynMatInst,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UShooterReticle_OnAmmoCounterChange_Statics::NewProp_RoundsCurrent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UShooterReticle_OnAmmoCounterChange_Statics::NewProp_RoundsMax,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnAmmoCounterChange_Statics::PropPointers) < 2048);
// ********** End Function OnAmmoCounterChange Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UShooterReticle_OnAmmoCounterChange_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UShooterReticle, nullptr, "OnAmmoCounterChange", Z_Construct_UFunction_UShooterReticle_OnAmmoCounterChange_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnAmmoCounterChange_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UShooterReticle_OnAmmoCounterChange_Statics::ShooterReticle_eventOnAmmoCounterChange_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnAmmoCounterChange_Statics::Function_MetaDataParams), Z_Construct_UFunction_UShooterReticle_OnAmmoCounterChange_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UShooterReticle_OnAmmoCounterChange_Statics::ShooterReticle_eventOnAmmoCounterChange_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UShooterReticle_OnAmmoCounterChange()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UShooterReticle_OnAmmoCounterChange_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UShooterReticle::execOnAmmoCounterChange)
{
P_GET_OBJECT(UMaterialInstanceDynamic,Z_Param_AmmoCounterDynMatInst);
P_GET_PROPERTY(FIntProperty,Z_Param_RoundsCurrent);
P_GET_PROPERTY(FIntProperty,Z_Param_RoundsMax);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnAmmoCounterChange(Z_Param_AmmoCounterDynMatInst,Z_Param_RoundsCurrent,Z_Param_RoundsMax);
P_NATIVE_END;
}
// ********** End Class UShooterReticle Function OnAmmoCounterChange *******************************
// ********** Begin Class UShooterReticle Function OnPossessedPawnChanged **************************
struct Z_Construct_UFunction_UShooterReticle_OnPossessedPawnChanged_Statics
{
struct ShooterReticle_eventOnPossessedPawnChanged_Parms
{
APawn* OldPawn;
APawn* NewPawn;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/UI/ShooterReticle.h" },
};
#endif // WITH_METADATA
// ********** Begin Function OnPossessedPawnChanged constinit property declarations ****************
static const UECodeGen_Private::FObjectPropertyParams NewProp_OldPawn;
static const UECodeGen_Private::FObjectPropertyParams NewProp_NewPawn;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function OnPossessedPawnChanged constinit property declarations ******************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function OnPossessedPawnChanged Property Definitions ***************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UShooterReticle_OnPossessedPawnChanged_Statics::NewProp_OldPawn = { "OldPawn", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ShooterReticle_eventOnPossessedPawnChanged_Parms, OldPawn), Z_Construct_UClass_APawn_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UShooterReticle_OnPossessedPawnChanged_Statics::NewProp_NewPawn = { "NewPawn", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ShooterReticle_eventOnPossessedPawnChanged_Parms, NewPawn), Z_Construct_UClass_APawn_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UShooterReticle_OnPossessedPawnChanged_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UShooterReticle_OnPossessedPawnChanged_Statics::NewProp_OldPawn,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UShooterReticle_OnPossessedPawnChanged_Statics::NewProp_NewPawn,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnPossessedPawnChanged_Statics::PropPointers) < 2048);
// ********** End Function OnPossessedPawnChanged Property Definitions *****************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UShooterReticle_OnPossessedPawnChanged_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UShooterReticle, nullptr, "OnPossessedPawnChanged", Z_Construct_UFunction_UShooterReticle_OnPossessedPawnChanged_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnPossessedPawnChanged_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UShooterReticle_OnPossessedPawnChanged_Statics::ShooterReticle_eventOnPossessedPawnChanged_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnPossessedPawnChanged_Statics::Function_MetaDataParams), Z_Construct_UFunction_UShooterReticle_OnPossessedPawnChanged_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UShooterReticle_OnPossessedPawnChanged_Statics::ShooterReticle_eventOnPossessedPawnChanged_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UShooterReticle_OnPossessedPawnChanged()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UShooterReticle_OnPossessedPawnChanged_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UShooterReticle::execOnPossessedPawnChanged)
{
P_GET_OBJECT(APawn,Z_Param_OldPawn);
P_GET_OBJECT(APawn,Z_Param_NewPawn);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnPossessedPawnChanged(Z_Param_OldPawn,Z_Param_NewPawn);
P_NATIVE_END;
}
// ********** End Class UShooterReticle Function OnPossessedPawnChanged ****************************
// ********** Begin Class UShooterReticle Function OnReticleChange *********************************
struct Z_Construct_UFunction_UShooterReticle_OnReticleChange_Statics
{
struct ShooterReticle_eventOnReticleChange_Parms
{
UMaterialInstanceDynamic* ReticleDynMatInst;
FReticleParams ReticleParams;
bool bCurrentlyTargetingPlayer;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/UI/ShooterReticle.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReticleParams_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function OnReticleChange constinit property declarations ***********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReticleDynMatInst;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReticleParams;
static void NewProp_bCurrentlyTargetingPlayer_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bCurrentlyTargetingPlayer;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function OnReticleChange constinit property declarations *************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function OnReticleChange Property Definitions **********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UShooterReticle_OnReticleChange_Statics::NewProp_ReticleDynMatInst = { "ReticleDynMatInst", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ShooterReticle_eventOnReticleChange_Parms, ReticleDynMatInst), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UShooterReticle_OnReticleChange_Statics::NewProp_ReticleParams = { "ReticleParams", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ShooterReticle_eventOnReticleChange_Parms, ReticleParams), Z_Construct_UScriptStruct_FReticleParams, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReticleParams_MetaData), NewProp_ReticleParams_MetaData) }; // 1454073255
void Z_Construct_UFunction_UShooterReticle_OnReticleChange_Statics::NewProp_bCurrentlyTargetingPlayer_SetBit(void* Obj)
{
((ShooterReticle_eventOnReticleChange_Parms*)Obj)->bCurrentlyTargetingPlayer = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UShooterReticle_OnReticleChange_Statics::NewProp_bCurrentlyTargetingPlayer = { "bCurrentlyTargetingPlayer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(ShooterReticle_eventOnReticleChange_Parms), &Z_Construct_UFunction_UShooterReticle_OnReticleChange_Statics::NewProp_bCurrentlyTargetingPlayer_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UShooterReticle_OnReticleChange_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UShooterReticle_OnReticleChange_Statics::NewProp_ReticleDynMatInst,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UShooterReticle_OnReticleChange_Statics::NewProp_ReticleParams,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UShooterReticle_OnReticleChange_Statics::NewProp_bCurrentlyTargetingPlayer,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnReticleChange_Statics::PropPointers) < 2048);
// ********** End Function OnReticleChange Property Definitions ************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UShooterReticle_OnReticleChange_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UShooterReticle, nullptr, "OnReticleChange", Z_Construct_UFunction_UShooterReticle_OnReticleChange_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnReticleChange_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UShooterReticle_OnReticleChange_Statics::ShooterReticle_eventOnReticleChange_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00440401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnReticleChange_Statics::Function_MetaDataParams), Z_Construct_UFunction_UShooterReticle_OnReticleChange_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UShooterReticle_OnReticleChange_Statics::ShooterReticle_eventOnReticleChange_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UShooterReticle_OnReticleChange()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UShooterReticle_OnReticleChange_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UShooterReticle::execOnReticleChange)
{
P_GET_OBJECT(UMaterialInstanceDynamic,Z_Param_ReticleDynMatInst);
P_GET_STRUCT_REF(FReticleParams,Z_Param_Out_ReticleParams);
P_GET_UBOOL(Z_Param_bCurrentlyTargetingPlayer);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnReticleChange(Z_Param_ReticleDynMatInst,Z_Param_Out_ReticleParams,Z_Param_bCurrentlyTargetingPlayer);
P_NATIVE_END;
}
// ********** End Class UShooterReticle Function OnReticleChange ***********************************
// ********** Begin Class UShooterReticle Function OnRoundFired ************************************
struct Z_Construct_UFunction_UShooterReticle_OnRoundFired_Statics
{
struct ShooterReticle_eventOnRoundFired_Parms
{
int32 RoundsCurrent;
int32 RoundsMax;
int32 RoundsCarried;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/UI/ShooterReticle.h" },
};
#endif // WITH_METADATA
// ********** Begin Function OnRoundFired constinit property declarations **************************
static const UECodeGen_Private::FIntPropertyParams NewProp_RoundsCurrent;
static const UECodeGen_Private::FIntPropertyParams NewProp_RoundsMax;
static const UECodeGen_Private::FIntPropertyParams NewProp_RoundsCarried;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function OnRoundFired constinit property declarations ****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function OnRoundFired Property Definitions *************************************
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UShooterReticle_OnRoundFired_Statics::NewProp_RoundsCurrent = { "RoundsCurrent", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ShooterReticle_eventOnRoundFired_Parms, RoundsCurrent), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UShooterReticle_OnRoundFired_Statics::NewProp_RoundsMax = { "RoundsMax", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ShooterReticle_eventOnRoundFired_Parms, RoundsMax), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UShooterReticle_OnRoundFired_Statics::NewProp_RoundsCarried = { "RoundsCarried", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ShooterReticle_eventOnRoundFired_Parms, RoundsCarried), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UShooterReticle_OnRoundFired_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UShooterReticle_OnRoundFired_Statics::NewProp_RoundsCurrent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UShooterReticle_OnRoundFired_Statics::NewProp_RoundsMax,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UShooterReticle_OnRoundFired_Statics::NewProp_RoundsCarried,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnRoundFired_Statics::PropPointers) < 2048);
// ********** End Function OnRoundFired Property Definitions ***************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UShooterReticle_OnRoundFired_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UShooterReticle, nullptr, "OnRoundFired", Z_Construct_UFunction_UShooterReticle_OnRoundFired_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnRoundFired_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UShooterReticle_OnRoundFired_Statics::ShooterReticle_eventOnRoundFired_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnRoundFired_Statics::Function_MetaDataParams), Z_Construct_UFunction_UShooterReticle_OnRoundFired_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UShooterReticle_OnRoundFired_Statics::ShooterReticle_eventOnRoundFired_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UShooterReticle_OnRoundFired()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UShooterReticle_OnRoundFired_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UShooterReticle::execOnRoundFired)
{
P_GET_PROPERTY(FIntProperty,Z_Param_RoundsCurrent);
P_GET_PROPERTY(FIntProperty,Z_Param_RoundsMax);
P_GET_PROPERTY(FIntProperty,Z_Param_RoundsCarried);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRoundFired(Z_Param_RoundsCurrent,Z_Param_RoundsMax,Z_Param_RoundsCarried);
P_NATIVE_END;
}
// ********** End Class UShooterReticle Function OnRoundFired **************************************
// ********** Begin Class UShooterReticle Function OnTargetingPlayerStatusChanged ******************
struct Z_Construct_UFunction_UShooterReticle_OnTargetingPlayerStatusChanged_Statics
{
struct ShooterReticle_eventOnTargetingPlayerStatusChanged_Parms
{
bool bIsTargetingPlayer;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/UI/ShooterReticle.h" },
};
#endif // WITH_METADATA
// ********** Begin Function OnTargetingPlayerStatusChanged constinit property declarations ********
static void NewProp_bIsTargetingPlayer_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsTargetingPlayer;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function OnTargetingPlayerStatusChanged constinit property declarations **********
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function OnTargetingPlayerStatusChanged Property Definitions *******************
void Z_Construct_UFunction_UShooterReticle_OnTargetingPlayerStatusChanged_Statics::NewProp_bIsTargetingPlayer_SetBit(void* Obj)
{
((ShooterReticle_eventOnTargetingPlayerStatusChanged_Parms*)Obj)->bIsTargetingPlayer = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UShooterReticle_OnTargetingPlayerStatusChanged_Statics::NewProp_bIsTargetingPlayer = { "bIsTargetingPlayer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(ShooterReticle_eventOnTargetingPlayerStatusChanged_Parms), &Z_Construct_UFunction_UShooterReticle_OnTargetingPlayerStatusChanged_Statics::NewProp_bIsTargetingPlayer_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UShooterReticle_OnTargetingPlayerStatusChanged_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UShooterReticle_OnTargetingPlayerStatusChanged_Statics::NewProp_bIsTargetingPlayer,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnTargetingPlayerStatusChanged_Statics::PropPointers) < 2048);
// ********** End Function OnTargetingPlayerStatusChanged Property Definitions *********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UShooterReticle_OnTargetingPlayerStatusChanged_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UShooterReticle, nullptr, "OnTargetingPlayerStatusChanged", Z_Construct_UFunction_UShooterReticle_OnTargetingPlayerStatusChanged_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnTargetingPlayerStatusChanged_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UShooterReticle_OnTargetingPlayerStatusChanged_Statics::ShooterReticle_eventOnTargetingPlayerStatusChanged_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnTargetingPlayerStatusChanged_Statics::Function_MetaDataParams), Z_Construct_UFunction_UShooterReticle_OnTargetingPlayerStatusChanged_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UShooterReticle_OnTargetingPlayerStatusChanged_Statics::ShooterReticle_eventOnTargetingPlayerStatusChanged_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UShooterReticle_OnTargetingPlayerStatusChanged()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UShooterReticle_OnTargetingPlayerStatusChanged_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UShooterReticle::execOnTargetingPlayerStatusChanged)
{
P_GET_UBOOL(Z_Param_bIsTargetingPlayer);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnTargetingPlayerStatusChanged(Z_Param_bIsTargetingPlayer);
P_NATIVE_END;
}
// ********** End Class UShooterReticle Function OnTargetingPlayerStatusChanged ********************
// ********** Begin Class UShooterReticle Function OnWeaponFirstReplicated *************************
struct Z_Construct_UFunction_UShooterReticle_OnWeaponFirstReplicated_Statics
{
struct ShooterReticle_eventOnWeaponFirstReplicated_Parms
{
AWeapon* Weapon;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/UI/ShooterReticle.h" },
};
#endif // WITH_METADATA
// ********** Begin Function OnWeaponFirstReplicated constinit property declarations ***************
static const UECodeGen_Private::FObjectPropertyParams NewProp_Weapon;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function OnWeaponFirstReplicated constinit property declarations *****************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function OnWeaponFirstReplicated Property Definitions **************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UShooterReticle_OnWeaponFirstReplicated_Statics::NewProp_Weapon = { "Weapon", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ShooterReticle_eventOnWeaponFirstReplicated_Parms, Weapon), Z_Construct_UClass_AWeapon_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UShooterReticle_OnWeaponFirstReplicated_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UShooterReticle_OnWeaponFirstReplicated_Statics::NewProp_Weapon,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnWeaponFirstReplicated_Statics::PropPointers) < 2048);
// ********** End Function OnWeaponFirstReplicated Property Definitions ****************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UShooterReticle_OnWeaponFirstReplicated_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UShooterReticle, nullptr, "OnWeaponFirstReplicated", Z_Construct_UFunction_UShooterReticle_OnWeaponFirstReplicated_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnWeaponFirstReplicated_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UShooterReticle_OnWeaponFirstReplicated_Statics::ShooterReticle_eventOnWeaponFirstReplicated_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UShooterReticle_OnWeaponFirstReplicated_Statics::Function_MetaDataParams), Z_Construct_UFunction_UShooterReticle_OnWeaponFirstReplicated_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UShooterReticle_OnWeaponFirstReplicated_Statics::ShooterReticle_eventOnWeaponFirstReplicated_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UShooterReticle_OnWeaponFirstReplicated()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UShooterReticle_OnWeaponFirstReplicated_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UShooterReticle::execOnWeaponFirstReplicated)
{
P_GET_OBJECT(AWeapon,Z_Param_Weapon);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnWeaponFirstReplicated(Z_Param_Weapon);
P_NATIVE_END;
}
// ********** End Class UShooterReticle Function OnWeaponFirstReplicated ***************************
// ********** Begin Class UShooterReticle **********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UShooterReticle;
UClass* UShooterReticle::GetPrivateStaticClass()
{
using TClass = UShooterReticle;
if (!Z_Registration_Info_UClass_UShooterReticle.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ShooterReticle"),
Z_Registration_Info_UClass_UShooterReticle.InnerSingleton,
StaticRegisterNativesUShooterReticle,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UShooterReticle.InnerSingleton;
}
UClass* Z_Construct_UClass_UShooterReticle_NoRegister()
{
return UShooterReticle::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UShooterReticle_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "IncludePath", "UI/ShooterReticle.h" },
{ "ModuleRelativePath", "Public/UI/ShooterReticle.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Image_Reticle_MetaData[] = {
{ "BindWidget", "" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/UI/ShooterReticle.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Image_AmmoCounter_MetaData[] = {
{ "BindWidget", "" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/UI/ShooterReticle.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentReticle_DynMatInst_MetaData[] = {
{ "ModuleRelativePath", "Public/UI/ShooterReticle.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentAmmoCounter_DynMatInst_MetaData[] = {
{ "ModuleRelativePath", "Public/UI/ShooterReticle.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UShooterReticle constinit property declarations **************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_Image_Reticle;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Image_AmmoCounter;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CurrentReticle_DynMatInst;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CurrentAmmoCounter_DynMatInst;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UShooterReticle constinit property declarations ****************************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("OnAimingStatusChanged"), .Pointer = &UShooterReticle::execOnAimingStatusChanged },
{ .NameUTF8 = UTF8TEXT("OnAmmoCounterChange"), .Pointer = &UShooterReticle::execOnAmmoCounterChange },
{ .NameUTF8 = UTF8TEXT("OnPossessedPawnChanged"), .Pointer = &UShooterReticle::execOnPossessedPawnChanged },
{ .NameUTF8 = UTF8TEXT("OnReticleChange"), .Pointer = &UShooterReticle::execOnReticleChange },
{ .NameUTF8 = UTF8TEXT("OnRoundFired"), .Pointer = &UShooterReticle::execOnRoundFired },
{ .NameUTF8 = UTF8TEXT("OnTargetingPlayerStatusChanged"), .Pointer = &UShooterReticle::execOnTargetingPlayerStatusChanged },
{ .NameUTF8 = UTF8TEXT("OnWeaponFirstReplicated"), .Pointer = &UShooterReticle::execOnWeaponFirstReplicated },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UShooterReticle_OnAimingStatusChanged, "OnAimingStatusChanged" }, // 3603818488
{ &Z_Construct_UFunction_UShooterReticle_OnAmmoCounterChange, "OnAmmoCounterChange" }, // 3807456944
{ &Z_Construct_UFunction_UShooterReticle_OnPossessedPawnChanged, "OnPossessedPawnChanged" }, // 1408918662
{ &Z_Construct_UFunction_UShooterReticle_OnReticleChange, "OnReticleChange" }, // 1159730070
{ &Z_Construct_UFunction_UShooterReticle_OnRoundFired, "OnRoundFired" }, // 4226154864
{ &Z_Construct_UFunction_UShooterReticle_OnTargetingPlayerStatusChanged, "OnTargetingPlayerStatusChanged" }, // 3657148664
{ &Z_Construct_UFunction_UShooterReticle_OnWeaponFirstReplicated, "OnWeaponFirstReplicated" }, // 4265714171
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UShooterReticle>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UShooterReticle_Statics
// ********** Begin Class UShooterReticle Property Definitions *************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UShooterReticle_Statics::NewProp_Image_Reticle = { "Image_Reticle", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UShooterReticle, Image_Reticle), Z_Construct_UClass_UImage_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Image_Reticle_MetaData), NewProp_Image_Reticle_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UShooterReticle_Statics::NewProp_Image_AmmoCounter = { "Image_AmmoCounter", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UShooterReticle, Image_AmmoCounter), Z_Construct_UClass_UImage_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Image_AmmoCounter_MetaData), NewProp_Image_AmmoCounter_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UShooterReticle_Statics::NewProp_CurrentReticle_DynMatInst = { "CurrentReticle_DynMatInst", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UShooterReticle, CurrentReticle_DynMatInst), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentReticle_DynMatInst_MetaData), NewProp_CurrentReticle_DynMatInst_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UShooterReticle_Statics::NewProp_CurrentAmmoCounter_DynMatInst = { "CurrentAmmoCounter_DynMatInst", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UShooterReticle, CurrentAmmoCounter_DynMatInst), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentAmmoCounter_DynMatInst_MetaData), NewProp_CurrentAmmoCounter_DynMatInst_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UShooterReticle_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UShooterReticle_Statics::NewProp_Image_Reticle,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UShooterReticle_Statics::NewProp_Image_AmmoCounter,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UShooterReticle_Statics::NewProp_CurrentReticle_DynMatInst,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UShooterReticle_Statics::NewProp_CurrentAmmoCounter_DynMatInst,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UShooterReticle_Statics::PropPointers) < 2048);
// ********** End Class UShooterReticle Property Definitions ***************************************
UObject* (*const Z_Construct_UClass_UShooterReticle_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UUserWidget,
(UObject* (*)())Z_Construct_UPackage__Script_FPSTemplate,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UShooterReticle_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UShooterReticle_Statics::ClassParams = {
&UShooterReticle::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UShooterReticle_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UShooterReticle_Statics::PropPointers),
0,
0x00B010A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UShooterReticle_Statics::Class_MetaDataParams), Z_Construct_UClass_UShooterReticle_Statics::Class_MetaDataParams)
};
void UShooterReticle::StaticRegisterNativesUShooterReticle()
{
UClass* Class = UShooterReticle::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UShooterReticle_Statics::Funcs));
}
UClass* Z_Construct_UClass_UShooterReticle()
{
if (!Z_Registration_Info_UClass_UShooterReticle.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UShooterReticle.OuterSingleton, Z_Construct_UClass_UShooterReticle_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UShooterReticle.OuterSingleton;
}
UShooterReticle::UShooterReticle(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UShooterReticle);
UShooterReticle::~UShooterReticle() {}
// ********** End Class UShooterReticle ************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h__Script_FPSTemplate_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UShooterReticle, UShooterReticle::StaticClass, TEXT("UShooterReticle"), &Z_Registration_Info_UClass_UShooterReticle, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UShooterReticle), 2812883333U) },
};
}; // Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h__Script_FPSTemplate_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h__Script_FPSTemplate_1743037809{
TEXT("/Script/FPSTemplate"),
Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h__Script_FPSTemplate_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h__Script_FPSTemplate_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS