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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/FPSTemplate.init.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeFPSTemplate_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_AimingStatusChangedDelegate__DelegateSignature();
FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_AmmoCounterChangedDelegate__DelegateSignature();
FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_CarriedAmmoChangedDelegate__DelegateSignature();
FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature();
FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_OnScoreChanged__DelegateSignature();
FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_ReticleChangedDelegate__DelegateSignature();
FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_RoundFiredDelegate__DelegateSignature();
FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_RoundReportedDelegate__DelegateSignature();
FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_ShooterHealth_AttributeChanged__DelegateSignature();
FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_ShooterHealth_DeathEvent__DelegateSignature();
FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_TargetingPlayerStatusChangedDelegate__DelegateSignature();
FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_WeaponFirstReplicated__DelegateSignature();
static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_FPSTemplate;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_FPSTemplate()
{
if (!Z_Registration_Info_UPackage__Script_FPSTemplate.OuterSingleton)
{
static UObject* (*const SingletonFuncArray[])() = {
(UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_AimingStatusChangedDelegate__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_AmmoCounterChangedDelegate__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_CarriedAmmoChangedDelegate__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_OnScoreChanged__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_ReticleChangedDelegate__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_RoundFiredDelegate__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_RoundReportedDelegate__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_ShooterHealth_AttributeChanged__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_ShooterHealth_DeathEvent__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_TargetingPlayerStatusChangedDelegate__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_FPSTemplate_WeaponFirstReplicated__DelegateSignature,
};
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/FPSTemplate",
SingletonFuncArray,
UE_ARRAY_COUNT(SingletonFuncArray),
PKG_CompiledIn | 0x00000000,
0x887B30F9,
0x40A5D12F,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_FPSTemplate.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_FPSTemplate.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_FPSTemplate(Z_Construct_UPackage__Script_FPSTemplate, TEXT("/Script/FPSTemplate"), Z_Registration_Info_UPackage__Script_FPSTemplate, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x887B30F9, 0x40A5D12F));
PRAGMA_ENABLE_DEPRECATION_WARNINGS