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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT/GameNetworkManagerSettings.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameNetworkManagerSettings.h"
#ifdef ENGINESETTINGS_GameNetworkManagerSettings_generated_h
#error "GameNetworkManagerSettings.generated.h already included, missing '#pragma once' in GameNetworkManagerSettings.h"
#endif
#define ENGINESETTINGS_GameNetworkManagerSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UGameNetworkManagerSettings **********************************************
struct Z_Construct_UClass_UGameNetworkManagerSettings_Statics;
ENGINESETTINGS_API UClass* Z_Construct_UClass_UGameNetworkManagerSettings_NoRegister();
#define FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h_18_INCLASS \
private: \
static void StaticRegisterNativesUGameNetworkManagerSettings(); \
friend struct ::Z_Construct_UClass_UGameNetworkManagerSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINESETTINGS_API UClass* ::Z_Construct_UClass_UGameNetworkManagerSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UGameNetworkManagerSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/EngineSettings"), Z_Construct_UClass_UGameNetworkManagerSettings_NoRegister) \
DECLARE_SERIALIZER(UGameNetworkManagerSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
#define FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h_18_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINESETTINGS_API UGameNetworkManagerSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameNetworkManagerSettings) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINESETTINGS_API, UGameNetworkManagerSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameNetworkManagerSettings); \
/** Deleted move- and copy-constructors, should never be used */ \
UGameNetworkManagerSettings(UGameNetworkManagerSettings&&) = delete; \
UGameNetworkManagerSettings(const UGameNetworkManagerSettings&) = delete; \
ENGINESETTINGS_API virtual ~UGameNetworkManagerSettings();
#define FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h_14_PROLOG
#define FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h_18_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h_18_INCLASS \
FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h_18_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameNetworkManagerSettings;
// ********** End Class UGameNetworkManagerSettings ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS