// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameNetworkManagerSettings.h" #ifdef ENGINESETTINGS_GameNetworkManagerSettings_generated_h #error "GameNetworkManagerSettings.generated.h already included, missing '#pragma once' in GameNetworkManagerSettings.h" #endif #define ENGINESETTINGS_GameNetworkManagerSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UGameNetworkManagerSettings ********************************************** struct Z_Construct_UClass_UGameNetworkManagerSettings_Statics; ENGINESETTINGS_API UClass* Z_Construct_UClass_UGameNetworkManagerSettings_NoRegister(); #define FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h_18_INCLASS \ private: \ static void StaticRegisterNativesUGameNetworkManagerSettings(); \ friend struct ::Z_Construct_UClass_UGameNetworkManagerSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINESETTINGS_API UClass* ::Z_Construct_UClass_UGameNetworkManagerSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UGameNetworkManagerSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/EngineSettings"), Z_Construct_UClass_UGameNetworkManagerSettings_NoRegister) \ DECLARE_SERIALIZER(UGameNetworkManagerSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \ #define FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h_18_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINESETTINGS_API UGameNetworkManagerSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameNetworkManagerSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINESETTINGS_API, UGameNetworkManagerSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameNetworkManagerSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UGameNetworkManagerSettings(UGameNetworkManagerSettings&&) = delete; \ UGameNetworkManagerSettings(const UGameNetworkManagerSettings&) = delete; \ ENGINESETTINGS_API virtual ~UGameNetworkManagerSettings(); #define FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h_14_PROLOG #define FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h_18_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h_18_INCLASS \ FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h_18_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGameNetworkManagerSettings; // ********** End Class UGameNetworkManagerSettings ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS