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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/WorldSettings.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/WorldSettings.h"
#ifdef ENGINE_WorldSettings_generated_h
#error "WorldSettings.generated.h already included, missing '#pragma once' in WorldSettings.h"
#endif
#define ENGINE_WorldSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FLightmassWorldInfoSettings ***************************************
struct Z_Construct_UScriptStruct_FLightmassWorldInfoSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_57_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLightmassWorldInfoSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FLightmassWorldInfoSettings;
// ********** End ScriptStruct FLightmassWorldInfoSettings *****************************************
// ********** Begin ScriptStruct FNetViewer ********************************************************
struct Z_Construct_UScriptStruct_FNetViewer_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_245_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FNetViewer_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FNetViewer;
// ********** End ScriptStruct FNetViewer **********************************************************
// ********** Begin ScriptStruct FNaniteSettings ***************************************************
struct Z_Construct_UScriptStruct_FNaniteSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_284_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FNaniteSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FNaniteSettings;
// ********** End ScriptStruct FNaniteSettings *****************************************************
// ********** Begin ScriptStruct FBroadphaseSettings ***********************************************
struct Z_Construct_UScriptStruct_FBroadphaseSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_299_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBroadphaseSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FBroadphaseSettings;
// ********** End ScriptStruct FBroadphaseSettings *************************************************
// ********** Begin Class AWorldSettings ***********************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_342_RPC_WRAPPERS \
DECLARE_FUNCTION(execOnRep_NaniteSettings); \
DECLARE_FUNCTION(execOnRep_WorldGravityZ);
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_342_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(AWorldSettings, ENGINE_API)
struct Z_Construct_UClass_AWorldSettings_Statics;
ENGINE_API UClass* Z_Construct_UClass_AWorldSettings_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_342_INCLASS \
private: \
static void StaticRegisterNativesAWorldSettings(); \
friend struct ::Z_Construct_UClass_AWorldSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_AWorldSettings_NoRegister(); \
public: \
DECLARE_CLASS2(AWorldSettings, AInfo, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AWorldSettings_NoRegister) \
DECLARE_SERIALIZER(AWorldSettings) \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_342_ARCHIVESERIALIZER \
static constexpr const TCHAR* StaticConfigName() {return TEXT("game");} \
\
virtual UObject* _getUObject() const override { return const_cast<AWorldSettings*>(this); } \
enum class ENetFields_Private : uint16 \
{ \
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
bHighPriorityLoading=NETFIELD_REP_START, \
WorldGravityZ, \
NaniteSettings, \
TimeDilation, \
CinematicTimeDilation, \
PauserPlayerState, \
NETFIELD_REP_END=PauserPlayerState }; \
DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API)
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_342_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API AWorldSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AWorldSettings) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AWorldSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AWorldSettings); \
/** Deleted move- and copy-constructors, should never be used */ \
AWorldSettings(AWorldSettings&&) = delete; \
AWorldSettings(const AWorldSettings&) = delete; \
ENGINE_API virtual ~AWorldSettings();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_339_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_342_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_342_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_342_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_342_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AWorldSettings;
// ********** End Class AWorldSettings *************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h
// ********** Begin Enum EVisibilityAggressiveness *************************************************
#define FOREACH_ENUM_EVISIBILITYAGGRESSIVENESS(op) \
op(VIS_LeastAggressive) \
op(VIS_ModeratelyAggressive) \
op(VIS_MostAggressive) \
op(VIS_Max)
enum EVisibilityAggressiveness : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EVisibilityAggressiveness>();
// ********** End Enum EVisibilityAggressiveness ***************************************************
// ********** Begin Enum EVolumeLightingMethod *****************************************************
#define FOREACH_ENUM_EVOLUMELIGHTINGMETHOD(op) \
op(VLM_VolumetricLightmap) \
op(VLM_SparseVolumeLightingSamples)
enum EVolumeLightingMethod : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EVolumeLightingMethod>();
// ********** End Enum EVolumeLightingMethod *******************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS