// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/WorldSettings.h" #ifdef ENGINE_WorldSettings_generated_h #error "WorldSettings.generated.h already included, missing '#pragma once' in WorldSettings.h" #endif #define ENGINE_WorldSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FLightmassWorldInfoSettings *************************************** struct Z_Construct_UScriptStruct_FLightmassWorldInfoSettings_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_57_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLightmassWorldInfoSettings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FLightmassWorldInfoSettings; // ********** End ScriptStruct FLightmassWorldInfoSettings ***************************************** // ********** Begin ScriptStruct FNetViewer ******************************************************** struct Z_Construct_UScriptStruct_FNetViewer_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_245_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNetViewer_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FNetViewer; // ********** End ScriptStruct FNetViewer ********************************************************** // ********** Begin ScriptStruct FNaniteSettings *************************************************** struct Z_Construct_UScriptStruct_FNaniteSettings_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_284_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNaniteSettings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FNaniteSettings; // ********** End ScriptStruct FNaniteSettings ***************************************************** // ********** Begin ScriptStruct FBroadphaseSettings *********************************************** struct Z_Construct_UScriptStruct_FBroadphaseSettings_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_299_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBroadphaseSettings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBroadphaseSettings; // ********** End ScriptStruct FBroadphaseSettings ************************************************* // ********** Begin Class AWorldSettings *********************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_342_RPC_WRAPPERS \ DECLARE_FUNCTION(execOnRep_NaniteSettings); \ DECLARE_FUNCTION(execOnRep_WorldGravityZ); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_342_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(AWorldSettings, ENGINE_API) struct Z_Construct_UClass_AWorldSettings_Statics; ENGINE_API UClass* Z_Construct_UClass_AWorldSettings_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_342_INCLASS \ private: \ static void StaticRegisterNativesAWorldSettings(); \ friend struct ::Z_Construct_UClass_AWorldSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_AWorldSettings_NoRegister(); \ public: \ DECLARE_CLASS2(AWorldSettings, AInfo, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AWorldSettings_NoRegister) \ DECLARE_SERIALIZER(AWorldSettings) \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_342_ARCHIVESERIALIZER \ static constexpr const TCHAR* StaticConfigName() {return TEXT("game");} \ \ virtual UObject* _getUObject() const override { return const_cast(this); } \ enum class ENetFields_Private : uint16 \ { \ NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \ bHighPriorityLoading=NETFIELD_REP_START, \ WorldGravityZ, \ NaniteSettings, \ TimeDilation, \ CinematicTimeDilation, \ PauserPlayerState, \ NETFIELD_REP_END=PauserPlayerState }; \ DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_342_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API AWorldSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AWorldSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AWorldSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AWorldSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ AWorldSettings(AWorldSettings&&) = delete; \ AWorldSettings(const AWorldSettings&) = delete; \ ENGINE_API virtual ~AWorldSettings(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_339_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_342_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_342_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_342_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h_342_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AWorldSettings; // ********** End Class AWorldSettings ************************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_WorldSettings_h // ********** Begin Enum EVisibilityAggressiveness ************************************************* #define FOREACH_ENUM_EVISIBILITYAGGRESSIVENESS(op) \ op(VIS_LeastAggressive) \ op(VIS_ModeratelyAggressive) \ op(VIS_MostAggressive) \ op(VIS_Max) enum EVisibilityAggressiveness : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EVisibilityAggressiveness *************************************************** // ********** Begin Enum EVolumeLightingMethod ***************************************************** #define FOREACH_ENUM_EVOLUMELIGHTINGMETHOD(op) \ op(VLM_VolumetricLightmap) \ op(VLM_SparseVolumeLightingSamples) enum EVolumeLightingMethod : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EVolumeLightingMethod ******************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS