146 lines
8.4 KiB
C++
146 lines
8.4 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "WorldPartition/WorldPartitionReplay.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeWorldPartitionReplay() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_AActor();
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ENGINE_API UClass* Z_Construct_UClass_AWorldPartitionReplay();
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ENGINE_API UClass* Z_Construct_UClass_AWorldPartitionReplay_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class AWorldPartitionReplay ****************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_AWorldPartitionReplay;
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UClass* AWorldPartitionReplay::GetPrivateStaticClass()
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{
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using TClass = AWorldPartitionReplay;
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if (!Z_Registration_Info_UClass_AWorldPartitionReplay.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("WorldPartitionReplay"),
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Z_Registration_Info_UClass_AWorldPartitionReplay.InnerSingleton,
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StaticRegisterNativesAWorldPartitionReplay,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_AWorldPartitionReplay.InnerSingleton;
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}
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UClass* Z_Construct_UClass_AWorldPartitionReplay_NoRegister()
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{
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return AWorldPartitionReplay::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_AWorldPartitionReplay_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n * Actor used to record world partition replay data (streaming sources for now)\n */" },
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{ "IncludePath", "WorldPartition/WorldPartitionReplay.h" },
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{ "ModuleRelativePath", "Public/WorldPartition/WorldPartitionReplay.h" },
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{ "ToolTip", "Actor used to record world partition replay data (streaming sources for now)" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StreamingSourceNames_MetaData[] = {
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{ "ModuleRelativePath", "Public/WorldPartition/WorldPartitionReplay.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class AWorldPartitionReplay constinit property declarations ********************
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static const UECodeGen_Private::FNamePropertyParams NewProp_StreamingSourceNames_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_StreamingSourceNames;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class AWorldPartitionReplay constinit property declarations **********************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<AWorldPartitionReplay>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_AWorldPartitionReplay_Statics
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// ********** Begin Class AWorldPartitionReplay Property Definitions *******************************
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_AWorldPartitionReplay_Statics::NewProp_StreamingSourceNames_Inner = { "StreamingSourceNames", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AWorldPartitionReplay_Statics::NewProp_StreamingSourceNames = { "StreamingSourceNames", nullptr, (EPropertyFlags)0x0040000000002020, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWorldPartitionReplay, StreamingSourceNames), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StreamingSourceNames_MetaData), NewProp_StreamingSourceNames_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AWorldPartitionReplay_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWorldPartitionReplay_Statics::NewProp_StreamingSourceNames_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWorldPartitionReplay_Statics::NewProp_StreamingSourceNames,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AWorldPartitionReplay_Statics::PropPointers) < 2048);
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// ********** End Class AWorldPartitionReplay Property Definitions *********************************
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UObject* (*const Z_Construct_UClass_AWorldPartitionReplay_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_AActor,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AWorldPartitionReplay_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_AWorldPartitionReplay_Statics::ClassParams = {
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&AWorldPartitionReplay::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_AWorldPartitionReplay_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_AWorldPartitionReplay_Statics::PropPointers),
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0,
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0x008802ACu,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AWorldPartitionReplay_Statics::Class_MetaDataParams), Z_Construct_UClass_AWorldPartitionReplay_Statics::Class_MetaDataParams)
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};
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void AWorldPartitionReplay::StaticRegisterNativesAWorldPartitionReplay()
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{
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}
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UClass* Z_Construct_UClass_AWorldPartitionReplay()
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{
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if (!Z_Registration_Info_UClass_AWorldPartitionReplay.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AWorldPartitionReplay.OuterSingleton, Z_Construct_UClass_AWorldPartitionReplay_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_AWorldPartitionReplay.OuterSingleton;
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}
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#if VALIDATE_CLASS_REPS
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void AWorldPartitionReplay::ValidateGeneratedRepEnums(const TArray<struct FRepRecord>& ClassReps) const
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{
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static FName Name_StreamingSourceNames(TEXT("StreamingSourceNames"));
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const bool bIsValid = true
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&& Name_StreamingSourceNames == ClassReps[(int32)ENetFields_Private::StreamingSourceNames].Property->GetFName();
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checkf(bIsValid, TEXT("UHT Generated Rep Indices do not match runtime populated Rep Indices for properties in AWorldPartitionReplay"));
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}
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#endif
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AWorldPartitionReplay);
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AWorldPartitionReplay::~AWorldPartitionReplay() {}
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// ********** End Class AWorldPartitionReplay ******************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h__Script_Engine_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_AWorldPartitionReplay, AWorldPartitionReplay::StaticClass, TEXT("AWorldPartitionReplay"), &Z_Registration_Info_UClass_AWorldPartitionReplay, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AWorldPartitionReplay), 3437661759U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h__Script_Engine_4037374028{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h__Script_Engine_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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